.Pics or didn't happen
I put the Turbo'd on the root. And yes for the right Salty for my region.Did you put SaltySD folder on the root, or Turbo'd?
Did you install the right Salty for your region?
Well, you'd have to put the SaltySD folder on the root since SaltySD would be looking for it there.I put the Turbo'd on the root. And yes for the right Salty for my region.
Ok just did it. Thanks for you're help m8.Well, you'd have to put the SaltySD folder on the root since SaltySD would be looking for it there.
I got someone on that already.
Sorry, but if you think about it, pics wouldn't show characters moving any faster than they do in-game...
I can assure you that this does work, though; I personally started this project and tested all the initial submissions, everyone's contributed content works perfectly. Even if this mod was fake, since it only modifies the smash files, the worst that could ever happen is a game crash anyway. It this was the case, it could be uninstalled pretty easily; just deleting and reinstalling the smash update from the Eshop will restore smash back to normal.
Also @wuboy , could you or anybody else with this mod installed record a "demo" video for the front page showing the mod in action? I don't have a Capture Card or a N3ds (for ntr streaming), so I can't do it...
Was Marth's Range changed in 1.1.6 Because if it was, he would still have his 1.1.5 (maybe 1.1.4) range, since the Turbo'd hacks don't change with the characters when there's an official update. Marth would have to be completely redone to fix this (but would only take maybe 20 minutes).Is it just me, or does Marth have really bad range? Can you give him 1.1.6 range, if that is the case?
I figured out the range problem - some of his animations end before the hitboxes come out, so moves like jab and f-tilt have dramatically decreased range. Hopefully this can be looked intoWas Marth's Range changed in 1.1.6 Because if it was, he would still have his 1.1.5 (maybe 1.1.4) range, since the Turbo'd hacks don't change with the characters when there's an official update. Marth would have to be completely redone to fix this (but would only take maybe 20 minutes).
I'll add villager to the list of those to redo.I have some more glitches to report.
Villager Glitches
1.Villager's UpB will break if used more then once. to fix, wait in between uses
2.Villager's Side Smash (if not meant to) can not charge, use is instant
3.Villager's Up Smash will sometimes not work. when it does the blast is in the wrong spot
Mewtwo Glitch
1. I can't get Mewtwo's counter to work. I'm guessing that this is because his counter is too fast to register in the game, or I'm just a dirty casual who can't even Hoo-Hah. but i'm just guessing.
Sorry. my mistake. Also just tested it again, nothing wrong with Mewtwo's DownB.I'll add villager to the list of those to redo.
Also, are you talking about MewTwo's down b, disable? It's not a counter, it's a short ranged stun.
I will fix that.Falco's down B is busted, no hitbox anymore
I didn't even realize everyone HAD a wall-jump animationNew Update, though it's a relatively small one!
Every character can now Wall Jump for more craziness.
I re-did Lucina (to fix her old, broken hitboxes and for a very quick, dashing Shield Breaker) and Ryu (so he can still use his light and medium attacks while still being faster overall).
Download it here!
https://mega.nz/#!i8ojlL4K!BjhdJxSLnuD-jIFIKpuJPlV0zUHFCQpN99bWn7m1EJQ