Hacking Dios Mios Lite

Status
Not open for further replies.

joeh1974

Well-Known Member
Member
Joined
May 14, 2012
Messages
161
Trophies
1
XP
716
Country
United States
Sorry if this has been answered before, but I couldn't find it. I have DML 1.4 installed, and I can play GC games from the SD card without issue. It appears that I have lost my ability to play retail Wii discs. Is there anyway to retain both? I keep seeing comments that retail game support was re-added back to DML, but I don't know how to re-enable the ability to play them. Can anyone point me in the direction?
It SHOULD just work. What is happening when you try to load the retail disk? If it's just loading the last game you tried from SD, it's because your loader is set to use the "old" boot method. How that's changed, though, would depend on which loader you use. Which one is it? You would need to both switch to the "new" method and delete the file SD:/games/boot.bin for it to know it's supposed to boot a retail disk in that case.

When I load a retail Wii game, I'm trying to use the normal disc channel on the top left of the first page. The disc spins in he slot, and I see a picture of a wii disc and a GameCube disc spinning. After about 10 seconds, the wii tells me that the disc is unreadable. It's not loading a game from the sd card. I use USB Loader GX 3.0 to load Wii Isos from an external drive and GC isos from a SD card. Should I still delete SD:/games/boot.bin?
 

Maxternal

Peanut Gallery Spokesman
Member
Joined
Nov 15, 2011
Messages
5,210
Trophies
0
Age
40
Location
Deep in GBAtemp addiction
Website
gbadev.googlecode.com
XP
1,709
Country
Sorry if this has been answered before, but I couldn't find it. I have DML 1.4 installed, and I can play GC games from the SD card without issue. It appears that I have lost my ability to play retail Wii discs. Is there anyway to retain both? I keep seeing comments that retail game support was re-added back to DML, but I don't know how to re-enable the ability to play them. Can anyone point me in the direction?
It SHOULD just work. What is happening when you try to load the retail disk? If it's just loading the last game you tried from SD, it's because your loader is set to use the "old" boot method. How that's changed, though, would depend on which loader you use. Which one is it? You would need to both switch to the "new" method and delete the file SD:/games/boot.bin for it to know it's supposed to boot a retail disk in that case.
When I load a retail Wii game, I'm trying to use the normal disc channel on the top left of the first page. The disc spins in he slot, and I see a picture of a wii disc and a GameCube disc spinning. After about 10 seconds, the wii tells me that the disc is unreadable. It's not loading a game from the sd card. I use USB Loader GX 3.0 to load Wii Isos from an external drive and GC isos from a SD card. Should I still delete SD:/games/boot.bin?
If the disk channel is saying it's unreadable the that's a really bad sign. It does that check completely by itself (DM(L) has nothing to do with it) so it means that the drive really can't read the disk correctly or the system menu is refusing for some reason (the only thing that occurs to me that would cause it to refuse on an actual retail disk is if it was a NTSC disk on a PAL Wii or visa versa but there may be others). As far as deleting boot.bin, it would still be a good idea.
 

markehmus

Well-Known Member
Member
Joined
Jul 26, 2008
Messages
1,521
Trophies
0
Age
112
Location
in the GAME
XP
1,279
Country
Canada
i was hoping to get help with my error ...

" 'make' is not recognized as an internal or external command,
operable program or batch file."

i'm not sure what i did or didn't do but i cant make from source anymore since i reinstalled windows
 

JoostinOnline

Certified Crash Test Dummy
Member
Joined
Apr 2, 2011
Messages
11,005
Trophies
1
Location
The Twilight Zone
Website
www.hacksden.com
XP
4,339
Country
United States
i was hoping to get help with my error ...

" 'make' is not recognized as an internal or external command,
operable program or batch file."

i'm not sure what i did or didn't do but i cant make from source anymore since i reinstalled windows
http://sourceforge.net/projects/devkitpro/files/Automated%20Installer/devkitProUpdater-1.5.3.exe/download

Install libogc, devkitPPC, the minimal system. I think that's it.
 

markehmus

Well-Known Member
Member
Joined
Jul 26, 2008
Messages
1,521
Trophies
0
Age
112
Location
in the GAME
XP
1,279
Country
Canada
thanx for the quick reply !
i believe devkit was the only thing installed.

edit: seems i still need help please , do i need to put something in environment variables ? or did i do something wrong ?

"make: /c/devkitPro/devkitARM/bin/arm-eabi-gcc: Command not found
make: *** [start.o] Error 127"
 

JaapDaniels

Well-Known Member
Member
Joined
Apr 22, 2012
Messages
1,195
Trophies
1
Age
40
Website
github.com
XP
2,441
Country
Netherlands
cheats in dios mios (lite) needs to be placed on the same partition as the games to work. for wbfs it makes no difference on what partition the cheat files are.
 

RayRay19wun

Member
Newcomer
Joined
Nov 27, 2007
Messages
10
Trophies
0
XP
108
Country
United States
I'm using compnent cables and the image comes out a little to the left, leaving a black bar on the right side of my screen. I tried different tv's (crt's and hdtvs) but still have the same problem. I don't have the regular rca cables to try it. I've searched everywhere but cant find an answer.
 

Cyan

GBATemp's lurking knight
Former Staff
Joined
Oct 27, 2002
Messages
23,749
Trophies
4
Age
45
Location
Engine room, learning
XP
15,650
Country
France
I'm now closing this topic, DIOS MIOS Lite has been updated to v2.2 (on August 6th 2012), and is now updated at the same time as DIOS MIOS, on DIOS MIOS website.
Please refer to this thread from now :
http://gbatemp.net/topic/329342-dios-mios-lite/
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • K3Nv2 @ K3Nv2:
    It must be the 1st already
  • BakerMan @ BakerMan:
    1st of what?
  • BakerMan @ BakerMan:
    may?
  • K3Nv2 @ K3Nv2:
    Oh yeah it's in September
  • Xdqwerty @ Xdqwerty:
    @BakerMan, yea i think its different
  • BakerMan @ BakerMan:
    ok, because here it's in september, right before the fuckin school year starts
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!