I was pretty blown away when I realized what freeshop was on 3DS, pirating had literally never been easier. It was so easy that it almost made me feel bad, to the point of wanting to buy the games I was getting from it.
almost.
almost.
That's the way to go. Nothing beats when you can test drive a game before buying so you will really know what you're buying.I was pretty blown away when I realized what freeshop was on 3DS, pirating had literally never been easier. It was so easy that it almost made me feel bad, to the point of wanting to buy the games I was getting from it.
almost.
wth why? why did this happen? Nowadays, the only emulators for the Wii U are the RetroArch ones. We can't let that .6 extra GHz power of the Espresso just slide!nobody develops homebrew for the wii u anymore, i think what we got is what we left with
wth why? why did this happen? Nowadays, the only emulators for the Wii U are the RetroArch ones. We can't let that .6 extra GHz power of the Espresso just slide!
(If you are wondering about the .6 GHz thing, the Switch's x86 CPU is 1.0 GHz, and the Wii U's PPC Espresso is 1.6 GHz. I wonder what Xash3D or a Doom 3 Port could be like on a Wii U, w/o overclocking ofc)
Lots wrong here
1: Clockrate doesn't indicate speed in any kind of meaningful way
2: The Switch is not x86.
The switch undocked have the same firepower as the wii u i believe? But is true, the switch have more firepower, event though is processor have a lower frequency. And the type of the processor is ARM, not x86
A stock Switch, undocked, has better performance on all shared games between WiiU and Switch. They're also massively underclocked out of the box for a combination of reasons, to include cooling and battery life.The switch undocked have the same firepower as the wii u i believe? But is true, the switch have more firepower, event though is processor have a lower frequency. And the type of the processor is ARM, not x86
I always found that the Switch in portable mode was not so superior to Wii U or that at least the difference was minimalWrong. Switch is more powerful, even undocked.
I always found that the Switch in portable mode was not so superior to Wii U or that at least the difference was minimal
I've always wondered why Donkey Kong Tropical Freeze runs natively at 720p on Wii U but in the Switch runs at ''648p'' on portable mode.
Still, I do not think the hardware of the Wii U is so bad, games like Super Mario 3D World, Mario Kart 8, Captain Toad and Bayonetta 2, Xenoblade X and FAST Racing are incredibly beautiful for your hardware, but working with PowerPC should not be the friendliest thing in the world, and that's why the Wii U ports were so ''porly'' ( Except for a few exceptions like Darksiders Warmastered, Call of Duty Black Ops 2 ( bad frame-rate, but better graphics than PS3 version ), AC4: Black Flag, Rayman Legends, ZombiU and Trine 2 ), I always had the impression that we never saw the real power of Wii U and that few developers really knew how to develop with it.
PS : Sorry for my english.
I truly do not care what you think. Specs are an objective thing. Power is an objective thing that can be measured. The Switch in all modes beats the crap out of the Wii U. The end.
For your non-objective measurement, look at the Wii U version of BOTW - which pushes the console to the absolute limit - compared to the far superior Switch version
This is an outright lie. BOTW on WiiU got every update the Switch got except for one that fixed a Switch specific glitch, and has seen frame rate improvements since it's launch. I'm 100% sure I've shown you the digital foundry video about this in the past, so why are you still spreading this lie?I really do not think Breath of the Wild is a good game to use as an example, while the Switch received updates that improved the frame-rate, Wii U did not receive any of that (even because it was already a dead console, focus of Nintendo was the Switch, you can understand that she wanted to make the version of Switch look as good as possible), Nintendo even removed all the functions of the gamepad that the game would have to not make the Wii U version better in some aspect of the Switch and some say that the 2014 Build shown runs better than the build released on Wii U In addition, I always found that the version of the Switch was a '' hurried port to accompany the launch of the console '', is one of the only ports of the Wii U that does not run at 1080p and at launch it had such bad frame drops as for the Wii U that were packed with updates.
But in fact, in almost every aspect the Switch is superior in hardware to the Wii U, what I meant is that I do not understand why some ports have problems (like the DKCTF case I mentioned that runs at 648p in portable mode on Switch and native 720p on Wii U)
PS: Sorry for my english again.
This is an outright lie. BOTW on WiiU got every update the Switch got except for one that fixed a Switch specific glitch, and has seen frame rate improvements since it's launch. I'm 100% sure I've shown you the digital foundry video about this in the past, so why are you still spreading this lie?
Yep, here it is, you even replied to me having posted this video.
https://gbatemp.net/threads/switch-wii-u-ports-on-wii-u.529733/page-2
So can we cut the crap, please? The WiiU absolutely got performance updates.
That....is not the goal. The goal of the custom eShop on Pretendo is preservation and customization, not piracy. The idea stemmed from talks about hosting rom hacks of WiiU games and having a homebrew app download them, which then turned into the research going into the custom eShop on Pretendo. Could it be used for piracy? Yeah I guess considering it's OSS (by the way, side note, the custom eShop isn't even functional atm. It's just a PoC), so it can be forked and changed to work as a "freeShop". But please don't link Pretendo with piracy, that is not the goal.
This is an outright lie. BOTW on WiiU got every update the Switch got except for one that fixed a Switch specific glitch, and has seen frame rate improvements since it's launch. I'm 100% sure I've shown you the digital foundry video about this in the past, so why are you still spreading this lie?
Yep, here it is, you even replied to me having posted this video.
https://gbatemp.net/threads/switch-wii-u-ports-on-wii-u.529733/page-2
So can we cut the crap, please? The WiiU absolutely got performance updates.
As I said in the previous post, none of the updates that Wii U received improved the frame-rate in any way ( Only bug fixes in most cases ), if you played this version you will surely know this, I even said that in the previous post what you posted below, I used the old version as a base of comparison to show that the Switch port was something hurried to accompany the launch of the console, being sincere to this day believe that the port of Breath of the Wild is far from being a game that uses the full potential of the Nintendo Switch hardware. About 2014 build, I know it's not fair to use a version as old as comparison, I just talked about it because it had gamepad features that were removed from the final version to favor the Nintendo Switch version and did not leave any advantage to the Wii U version.
( https://thumbs.gfycat.com/PolishedBlandBovine-mobile.mp4 )
https://www.reddit.com/r/wiiu/comments/92wttz/breath_of_the_wilds_gamepad_functionality_is_a/
https://gamefaqs.gamespot.com/boards/632936-the-legend-of-zelda-breath-of-the-wild/75235958
You're literally arguing with a freaking digital foundry video. I posted proof, you pulled words out of your ass. The frame rate improved in several places, I posted a video to prove it. If you don't like it, too bad. Facts don't change to suit your feelings. If you played both versions like I have you would know that the WiiU and Switch both saw improvements. And the Game Pad features were removed because they didn't make the game better, and detracted from the experience. I'm sure you'll argue with the developers themselves about it just like you argue with digital foundry about frame rates, though.As I said in the previous post, none of the updates that Wii U received improved the frame-rate in any way ( Only bug fixes in most cases ), if you played this version you will surely know this, I even said that in the previous post what you posted below ( https://gbatemp.net/threads/switch-wii-u-ports-on-wii-u.529733/page-2 ), I used the old version as a base of comparison to show that the Switch port was something hurried to accompany the launch of the console, being sincere to this day believe that the port of Breath of the Wild is far from being a game that uses the full potential of the Nintendo Switch hardware ( even with the updates ). About 2014 build, I know it's not fair to use a version as old as comparison, I just talked about it because it had gamepad features that were removed from the final version to favor the Nintendo Switch version and did not leave any advantage to the Wii U version.
( https://thumbs.gfycat.com/PolishedBlandBovine-mobile.mp4 )
https://www.reddit.com/r/wiiu/comments/92wttz/breath_of_the_wilds_gamepad_functionality_is_a/
https://gamefaqs.gamespot.com/boards/632936-the-legend-of-zelda-breath-of-the-wild/75235958
https://www.reddit.com/r/wiiu/comments/5w4i3n/wii_u_tablet_features_in_botw/
“In doing our testing without the touch features we noticed looking back and forth between the Gamepad and the screen actually took a little something away from this type of Zelda game. Without the touch features it actually turned out to be a really strong gameplay experience. After more experimentation and testing out, we realized that this is the best way to experience the game. That’s how we ended up with the current gameplay style in the production version.”
You're literally arguing with a freaking digital foundry video. I posted proof, you pulled words out of your ass. The frame rate improved in several places, I posted a video to prove it. If you don't like it, too bad. Facts don't change to suit your feelings. If you played both versions like I have you would know that the WiiU and Switch both saw improvements. And the Game Pad features were removed because they didn't make the game better, and detracted from the experience. I'm sure you'll argue with the developers themselves about it just like you argue with digital foundry about frame rates, though.