Before I tangle with it is the translation like the Japanese phoenix wright releases (the odd spelling/grammar mistake) or is it good?
Secondly is anyone up for a retranslation/cleanup hack and possibly even a rebalancing of the game (hard mode if you will). I have moved away from translations for a while (far too much effort) instead focusing on improvement hacks and this would be a good one. It would also make a nice demo hack which it seems we sorely need around here.
If we can assemble a team I will post my hackings docs as they are (they are more or less finished aside from DS 3d specifics, issues with tracing, real world file formats and GBA background hacking/low level video hardware) and sideline that project for a few weeks to go full time on this. I am up for hacking (grunt work through high end) and can help with language (my Japanese is not so good but hopefully enough to play in the world).
The fact it is on the DS means we have near unlimited space and much more in the way of resources to play with and we could make a really good version (despite not playing the game much I have followed the retranslation efforts for the SNES and the main gripe from all those who went in for it was resource issues.
Edit: if it turns out there are protection issues (the last few big titles from SE have had it) then I say we find out how it works and do a full blown hack that rather than the albeit functional roundabout methods that have been used for the last few titles.
Secondly is anyone up for a retranslation/cleanup hack and possibly even a rebalancing of the game (hard mode if you will). I have moved away from translations for a while (far too much effort) instead focusing on improvement hacks and this would be a good one. It would also make a nice demo hack which it seems we sorely need around here.
If we can assemble a team I will post my hackings docs as they are (they are more or less finished aside from DS 3d specifics, issues with tracing, real world file formats and GBA background hacking/low level video hardware) and sideline that project for a few weeks to go full time on this. I am up for hacking (grunt work through high end) and can help with language (my Japanese is not so good but hopefully enough to play in the world).
The fact it is on the DS means we have near unlimited space and much more in the way of resources to play with and we could make a really good version (despite not playing the game much I have followed the retranslation efforts for the SNES and the main gripe from all those who went in for it was resource issues.
Edit: if it turns out there are protection issues (the last few big titles from SE have had it) then I say we find out how it works and do a full blown hack that rather than the albeit functional roundabout methods that have been used for the last few titles.