namespace GBAtemp\ListUsers\BBCode;
class Custom
{
public static function renderListUsers(
array $tagChildren,
$tagOption,
$tagName,
array $options,
\XF\BbCode\Renderer\AbstractRenderer $renderer
) {
// Parse group IDs from the BBCode parameters
$groupIDs = explode(",", $tagOption);
// Initialize the Finder for XF:User entity
$finder = \XF::finder('XF:User');
// Construct the condition to find users with the specified group IDs
$inSet = $finder->expression("FIND_IN_SET(?, secondary_group_ids)", $groupIDs);
// Set the condition for the finder to retrieve users with the specified group IDs
$finder->where($inSet);
// Fetch users matching the condition
$users = $finder->fetch();
// Initialize an array to store user details
$userDetails = [];
// Loop through each user
foreach ($users as $user) {
// Start building user details
$userDetail = '
'; // Open a div for user details
// Get the avatar and username link
$avatarAndUsername = self::getUserAvatarAndUsername($user);
// Append the avatar and username link to the user details
$userDetail .= $avatarAndUsername;
$userDetail .= '
'; // Close the div for user details
// Add user details to the array
$userDetails[] = $userDetail;
}
// Concatenate user details with commas
$userListHTML = '
' . implode('', $userDetails) . '
';
// Return the HTML
return $userListHTML;
}
protected static function getUserAvatarAndUsername($user)
{
$templater = \XF::app()->templater();
// Render the avatar and username link using XenForo's templating system
$avatarAndUsernameHtml = $templater->fn('avatar', ['user' => $user, 'size' => 's']);
$avatarAndUsernameHtml .= '' . htmlspecialchars($user->username) . '';
// Return the HTML for the avatar and username link
return $avatarAndUsernameHtml;
}
}
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Homebrew[DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement
I am going to be honest with you, it's not there because it's kind of common knowledge that DS-Mode carts don't run in DSi-Mode. Thus adding a declare seems like a dead horse.
Edit: Although this is me speaking from more than 10 years of experience I can see where some might not know this information and it would be useful for them.
I am going to be honest with you, it's not there because it's kind of common knowledge that DS-Mode carts don't run in DSi-Mode. Thus adding a declare seems like a dead horse.
I am going to be honest with you, it's not there because it's kind of common knowledge that DS-Mode carts don't run in DSi-Mode. Thus adding a declare seems like a dead horse.
I have an idea. Since it looks like I can't use DSi, can I install Twilight Menu on 3DS with CFW (I have one), then launch it and play DSiWare in .nds format?
I have an idea. Since it looks like I can't use DSi, can I install Twilight Menu on 3DS with CFW (I have one), then launch it and play DSiWare in .nds format?
Can someone help me?
On the bottom of the original post it says: It is recommended that you backup your SD files before running GBARunner2, as the .sav creation feature may corrupt your SD card.
I just wanted to know what exactly this means. Does this mean whenever I save through a game itself (for example, in a pause menu or something), I run the risk of corrupting my SD card? Has anyone actually has their SD card corrupted through saving in this manner?
I have a New 3DS XL (U) with a 128 GB SD card (64KB clusters). Should I backup my entire SD card before using GBARunner2 through Twilight Menu++? (That would be a huge pain, since I have over 50gb of games/files).
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I found it funny cause many many years ago, had a roommate in college that did this same dumbass branding of the school logo, but it didn't look anything like it after it healed. Just looked like a birthmark.