DSi NETWORKED Common Key Bruteforcer

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redact

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up to ~250 mil and i only started running this when i made my last post
cool.gif

this is way better then the last bruteforcer
 

Matando

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If I read the src correctly this should create a "dsikey.bin" file on your server only if the correct one is found.

btw, I really hope you don't run out of available bandwidth. lol


*edit* Wait a minute!... See Other Post
 

Matando

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I'd photoshop a screenshot of the file there to be funny, but I'm too tired. Unfortunately I can't run this all night and It really won't matter anyway, Ive been running this for 45 minutes and only went through 47 million possible keys.

Stupid Intel Pentium 4 2.8GHz. I need a new computer.

Anyone making good progress?
 

Matando

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Holy Smokes, Were all fools!

I just finished looking through the source code, and all that the networking does is download a few files from nus, and upload the key to his website if one of us finds it!

Grr....

*EDIT* lol, my apologies I jumped the gun. I dint read the "ServSync" function all the way. Seriously My Apologies.
frown.gif
 

Diablo1123

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Matando said:
I'd photoshop a screenshot of the file there to be funny, but I'm too tired.
Anyone making good progress?

Who needs photoshop when you've got Firebug?

29cnsqr.png


~15,000 p/s on my computer I plan to leave on all night.
And all day.
Until the key is found.

Also on my computer, found out that I forgot leave the overclock on, so now running 3 instances at ~40,000 each.
 

dilav

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Matando said:
Holy Smokes, Were all fools!

I just finished looking through the source code, and all that the networking does is download a few files from nus, and upload the key to his website if one of us finds it!

Grr....

*EDIT* lol, my apologies I jumped the gun. I dint read the "ServSync" function all the way. Seriously My Apologies.
frown.gif

ok, well at least we know it actually is real... kinda doubt of it storing all the data... well it crashes every few hundred thousands for me...
 

OJClock

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nice job, finally getting this done.
I"m sure this'll get some more bruteforcers since the old program thread was long dead
 

Matando

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lol, firebug works, I forgot about that.

And yea, I think there's a bug with the syncing, because It doesn't print "syncing...\n" when it syncs.

For those of you who don't know "\n" means a return/down one line.

Either there's a bug or it's just printing and erasing too fast for me to see it
tongue.gif
 

Diablo1123

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Matando said:
lol, firebug works, I forgot about that.

And yea, I think there's a bug with the syncing, because It doesn't print "syncing...\n" when it syncs.

For those of you who don't know "\n" means a return/down one line.

Either there's a bug or it's just printing and erasing too fast for me to see it
tongue.gif

I'm guessing CODEÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂConsole.Clear();
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂConsole.WriteLine(num_tried + " Keys p/s. (Total: " + total_num + ")");
Kinda messes that up right?
 

evandixon

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A good revision would be to log everything on the local computer, as well as save everything to the local computer (info for resuming, dsikey.bin when complete, etc.)
 

Diablo1123

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28qz2aa.png


Unless I'm crazy and have horrible math, that's a billion.
Or should be around a billion as I had it running for a bit before I exited them all too.
tongue.gif


edit.
Idea - on the server end, add IPs to see who does the most, and whoever actually finds the key
 
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