If that's true, it hasn't been found yet.Matando said:If I read the src correctly this should create a "dsikey.bin" file on your server only if the correct one is found.
btw, I really hope you don't run out of available bandwidth. lol
Matando said:I'd photoshop a screenshot of the file there to be funny, but I'm too tired.
Anyone making good progress?
Matando said:Holy Smokes, Were all fools!
I just finished looking through the source code, and all that the networking does is download a few files from nus, and upload the key to his website if one of us finds it!
Grr....
*EDIT* lol, my apologies I jumped the gun. I dint read the "ServSync" function all the way. Seriously My Apologies.
Kinda messes that up right?Matando said:lol, firebug works, I forgot about that.
And yea, I think there's a bug with the syncing, because It doesn't print "syncing...\n" when it syncs.
For those of you who don't know "\n" means a return/down one line.
Either there's a bug or it's just printing and erasing too fast for me to see it
I'm guessing CODEÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂConsole.Clear();
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂConsole.WriteLine(num_tried + " Keys p/s. (Total: " + total_num + ")");