EdiZon - Discussion Archive
Please go visit the new thread here: https://gbatemp.net/threads/edizon-...t-engine-and-save-manager-for-horizon.533185/
Last edited by WerWolv,
What exactly changed about the way you parse the json? Does a new value need to be added to the file or is some part of the parsing function not written yet?Some values changed yeah. Wait for the next release since right now a lot of things are WIP
What exactly changed about the way you parse the json? Does a new value need to be added to the file or is some part of the parsing function not written yet?
He is working on the editor so the offsets I used for my editor will workAnybody have the json file for Xenoblade Chronicles 2? So I can edit that?
I noticed a bunch more commits did he fix offsets. I want to use the offsets I used in my windows editorLook at the reference in the README.md.
If you want to use write a config file now, wait. I basically rewrote the whole config system so you'd have to do everything twice. Wait for the Lua system to release and start thenI noticed a bunch more commits did he fix offsets. I want to use the offsets I used in my windows editor
I'd say no but this is pure speculation right now since it's not there yetCan we get banned for editing saves when cloud saving is available?
The backup was done with version 1.0.4. I just created a new backup with this EdiZon version and in addition with the latest Checkpoint. The files are identical.Using the last version (from GitHub)? That's weird. If the backup itself is corrupted that may be a problem (it looks like it)...
Can someone dump their save with Checkpoint before trying with EdiZon to see if they have the same problem? Don't have DKTF.
The backup was done with version 1.0.4. I just created a new backup with this EdiZon version and in addition with the latest Checkpoint. The files are identical.
Looking at the binary savegame file, it is apparently ok or at least comparable to the new backups. At least as far as you can judge in a binary file...
Looks like I have to start over with DKTF.
I tested exactly this, and it worked completely fine. Even with the old version of Edizon. It‘s really strange. I am afraid that a sector of the SD card might have been corrupted (or even the NAND in the Switch) and this lead to the problem.If you just create a new save file and then backing it up and restoring it right away using the latest version of EdiZon, is the freshly created file gone as well?
For me it seems kinda odd that exactly one game doesn't work. I haven't had problems with any of mine
Nonetheless: this bit of my save dump makes me think that Edizon might actually be the culprit: Á010000000001000Á0.json
A json file doesn't sound like it belonged in the savegame. At least it didn't appear in any other of my test saves...
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Update: my hunch was right. The data mentioned above (together with some more) in the middle of the save file doesn't belong there. I was actually able to repair my savegame () by using a fresh savegame as the basis and then overwriting the first 6k bytes of the savegame with the data from my corrupted savegame. Luckily that first part was apparently fine, DKTF let's me continue now where I left off!
Thanks for the discussion. That really helped sparking some new ideas!
@thomasnet: does this json filename or whatever it is ring any bells?
And now - back to playing!