emulation on Wii

Amuro-san

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the PS1 emulator for Wii is becoming excellent and this makes me think about other emulators for Wii, one of them is an emulator that is basically abandoned on all platforms: N64, which I particularly consider a platform abandoned by emulation, and the DS, which is basically a one of the best platforms ever made but the emulator is currently abandoned on the Wii
 

Disorarara

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Wait, a PS2 emulator existed for the Wii?

No but a Dreamcast emulator was in the works. It was started and then abandoned before any further progress. Saturn and N64 emulation have come a long long way since the days of Wii homebrew starting so I have more hope that someone may one day use the knowledge we have in 2023 and start anew on those consoles. Even though N64 emulation on Wii is actually quite excellent contrary to popular belief.
 

Amuro-san

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No but a Dreamcast emulator was in the works. It was started and then abandoned before any further progress. Saturn and N64 emulation have come a long long way since the days of Wii homebrew starting so I have more hope that someone may one day use the knowledge we have in 2023 and start anew on those consoles. Even though N64 emulation on Wii is actually quite excellent contrary to popular belief.
despite this, it still presents several problems, who knows, maybe one day they will return
 

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  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
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    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
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    @BigOnYa, the character has the health behavior
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    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
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    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
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  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    Xdqwerty @ Xdqwerty: https://www.youtube.com/watch?v=EkjpCNa6vlY