Homebrew GBARunner2 om Twilight Menu++ with a 3DS/N3DS

TheToaster

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Hello,

I asked this question to a couple of people over on the NDS forum, but I felt it was more apt to create a new thread here. Has anyone experienced any problems with saving in-game to the SD card in GBARunner2 through Twilight Menu++ on a 3DS with CFW? The reason I ask is that on the Twilight Menu++ thread, there is a disclaimer that says: "It is recommended that you backup your SD files before running GBARunner2, as the .sav creation feature may corrupt your SD card."

Has anyone using GBARUNNER2 on Twilight Menu++ had their SD corrupted on the 3DS? How rare would it be to have my (128GB, 64KB cluster) SD card corrupted after saving on a game with GBARUNNER2?
 
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d0k3

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Hello,

I asked this question to a couple of people over on the NDS forum, but I felt it was more apt to create a new thread here. Has anyone experienced any problems with saving in-game to the SD card in GBARunner2 through Twilight Menu++ on a 3DS with CFW? The reason I ask is that on the Twilight Menu++ thread, there is a disclaimer that says: "It is recommended that you backup your SD files before running GBARunner2, as the .sav creation feature may corrupt your SD card."

Has anyone using GBARUNNER2 on Twilight Menu++ had their SD corrupted on the 3DS? How rare would it be to have my (128GB, 64KB cluster) SD card corrupted after saving on a game with GBARUNNER2?
Doesn't matter if the risk is 50% or 0.01% - if it happens for you, you're f*****d. Even if there are no replies here, you can not tell if you're safe or not. if you ask me, I wouldn't use that feature as long as the disclaimer is relevant. If you really have to, you may consider using a separate SD card just for that? Won't be in any way comfortable, though.
 

Rahkeesh

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GBARunner still has many compatability issues, most notably the complete lack of original GB sound chip emulation, tons of games having blocking issues if they run at all, most ROMs need SRAM patching for saving to even work. It may be the best the DSi has to offer but its not worth the effort at all to run on a 3DS when you have virtual console injection available, or even mGBA which is at least highly compatible and accurate if slow.
 
Last edited by Rahkeesh,

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