Hacking Help with God Eater v1.3 Bug!

HoaiTrung97

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Currently I'm using GE2 v1.3 and a small Bug appears, as you can see in the image below, the description of the quest has been Break.

v1.0
d6f79e22-d70c-11e5-8a83-768ed6dfc15e.jpg


v1.3
cf8f8aa4-d70d-11e5-97d7-91f0f9e3f629.jpg


I have found a small tutorial from Github PPSSPP, to solve this problem.

Code:
bool fromTop = (nt.attr & PSP_THREAD_ATTR_LOW_STACK) == 0;
to
Code:
bool fromTop = 1;

But my question is how to Edit it, I have to use that tool, and Edit it where, or have anyone have a ver PPSSPP Fix it please share or guide me, cuz I know for sure Sure it works over a few YouTube videos I've watched.

Hope everyone send a little time help me! Thank you so much!! (*^▽^*)
 

riesyukira

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Try asking the guys who previously hacked this game like SkyBladeCloud who singlehandedly took it upon himself to raise it back from the dead, but eventually put it back to its resting place due to the low demand for a fan translated GE2 .
 

HoaiTrung97

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Try asking the guys who previously hacked this game like SkyBladeCloud who singlehandedly took it upon himself to raise it back from the dead, but eventually put it back to its resting place due to the low demand for a fan translated GE2 .
Well, he never reads PM. ( ̄▽ ̄)
 

SkyBladeCloud

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Well, he never reads PM. ( ̄▽ ̄)

I do, but only on (some) weekends XD. As far as I can read from your the opening post, this bug is related to the emu's stack allocation code. Here is where it happens:

https://github.com/hrydgard/ppsspp/...2c407a78e47/Core/HLE/sceKernelThread.cpp#L406

Patching would involve downloading the emulator's source, changing that line, and recompiling. This is assuming of course that this is indeed the culprit of the bug (I haven't tested), but it seems so, as according to unknownbrackets here, this is the only known side effect to this implementation.

Kind regards,

~Sky
 

HoaiTrung97

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I do, but only on (some) weekends XD. As far as I can read from your the opening post, this bug is related to the emu's stack allocation code. Here is where it happens:

https://github.com/hrydgard/ppsspp/...2c407a78e47/Core/HLE/sceKernelThread.cpp#L406

Patching would involve downloading the emulator's source, changing that line, and recompiling. This is assuming of course that this is indeed the culprit of the bug (I haven't tested), but it seems so, as according to unknownbrackets here, this is the only known side effect to this implementation.

Kind regards,

~Sky
Thanks Sky-Senpai !!
I will study it further, can you help me with a few problems with Toukiden? I have PM it for you, but it seems you have not read it yet.
(゚∀゚)
 

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