Emulation Higher resolution DS emulation?

Charix

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So, as much as I love DS games, playing them on Wii U leaves a lot to be desired. The resolution is small, and while it looks fine on the tiny DS screen, having it blown up on a large TV just makes it look ugly. I have heard some people talking about a way to edit a certain file that will increase the native resolution of DS games, but I don't know how to actually do it, or if it's even possible. Anyone know how to do this?
 

Sonic Angel Knight

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First your game has to be extracted (loadiine format) Then you find the config.json or something text file and find the information with the internal resolution render, then you edit it to something else. (It should normally say 1 just change it to 2) At least that is internal resolution render. If you mean like alter the size of the screen to make it bigger or wider, i haven't found that info yet. But i guess it would look like a common resolution scale ????X???? or whatever.

*Goes and find post about it*

http://gbatemp.net/threads/new-to-w...n-about-virtual-consoles.465095/#post-7188480

Is this what you mean? :ninja:
 

Sonic Angel Knight

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I could use some help with this heh >.< I followed the instructions. Unpacked the DS game with DD. Changed Render Scale from 1 to 2. Put it in Loadiine. It all still looks the same for some reason.
Hello. :)

Sorry if you are having trouble with this. Can you explain what looks the same? It may be that it's hard to notice depending on the game being played. Looking at the comparison screenshots from the post you quoted, there is a difference.

BEFORE = RENDER SCALE 1

0o7Rude.jpg


AFTER = RENDER SCALE 2
H8T4fGq.jpg
 

Gameraspepper

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Hello. :)

Sorry if you are having trouble with this. Can you explain what looks the same? It may be that it's hard to notice depending on the game being played. Looking at the comparison screenshots from the post you quoted, there is a difference.

BEFORE = RENDER SCALE 1



AFTER = RENDER SCALE 2

Thanks so much for your reply, you seem nice!

So I could take a before and after screenshot but I can garuntee it looks exactly the same on my TV so I'm questioning if it worked or not. I changed the Render Scale to 2, is anything else supposed to be done? This is Metroid Prime Hunters I'm putting into Loadiine.
 

onithalion

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Hello. :)

Sorry if you are having trouble with this. Can you explain what looks the same? It may be that it's hard to notice depending on the game being played. Looking at the comparison screenshots from the post you quoted, there is a difference.

BEFORE = RENDER SCALE 1

0o7Rude.jpg


AFTER = RENDER SCALE 2
H8T4fGq.jpg

Hi, looking for this answear too, but can't find the DD, help me please ^^

--------------------- MERGED ---------------------------

Hi, looking for this answear too, but can't find the DD, help me please ^^

well I just might have found it ? it went wayback
 

auge

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I could use some help with this heh >.< I followed the instructions. Unpacked the DS game with DD. Changed Render Scale from 1 to 2. Put it in Loadiine. It all still looks the same for some reason.
Many games render differently and use different engines. It is why sone games don't even work on loadiine. Some won't scale... It is hardly anything you can do. The best bet is to try other region of the same ROM

--------------------- MERGED ---------------------------

Thanks so much for your reply, you seem nice!

So I could take a before and after screenshot but I can garuntee it looks exactly the same on my TV so I'm questioning if it worked or not. I changed the Render Scale to 2, is anything else supposed to be done? This is Metroid Prime Hunters I'm putting into Loadiine.
I also suspect you are editing the wrong file. Happened to me too. Can't remember now but make sure it's the correct one and not just some dummy file or an example
 

V10lator

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Did anyone else note the framerate going noticeable down with this / the game lagging?

BTW: PixelArtUpscaler seems a value which one can set pretty high. Only downside: The game will need some loading time on a black screen (guess the textures are upscaled while the game loads). I tested as high as 32 without issues and it gives some small but nice things in some games.
 

Jayro

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So much detail in DS games is lost just from the resolution alone. Increase the resolution in Emulators like Drastic or Desmume, and you'd be amazed at how good the games can really look. I took this screenshot in Desmume a few years ago. Besides the HUD, everything looks so good and clean.


0367 - Metroid Prime Hunters (U)(WRG)__28097.png
 
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V10lator

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I took this screenshot in Desmume a few years ago. Besides the HUD, everything looks so good and clean.
You should get the same effect by setting RenderScale to a higher number. The game might become a slideshow through. Also be warned that playing too much with the values will result in GPU memory corruption. This is with
Code:
        "3DRendering": {
            "Bilinear": 4,
            "RenderScale": 6
        },
        "Display": {
            "PixelArtUpscaler": 64,
            "Brightness": 80
        }
IMG_20210630_144155.jpg IMG_20210630_144216.jpg

//EDIT: Tried setting RendererScale only, leaving the rest on default values: Still GPU corruption. So I lowered the value step by step. The result is that 2 seems to be the highest usable scale (for Mario Kart DS EUR). This might btw be the reason why Nintendo never enabled this and also why it exit-crashes (sometimes even enter-crashes) : There are simply buffer overflows as it was never fully implemented and nobody cared searching and fixing these. Maybe a homebrew DS emulator could help here?
 
Last edited by V10lator,

grandosegood

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Did anyone else note the framerate going noticeable down with this / the game lagging?

BTW: PixelArtUpscaler seems a value which one can set pretty high. Only downside: The game will need some loading time on a black screen (guess the textures are upscaled while the game loads). I tested as high as 32 without issues and it gives some small but nice things in some games.

Hey there, based on my research, it seems like one might use renderscale for 3d games, and a higher pixelartupscaler value for 2d games while leaving renderscale alone. do you know if a value higher than 32 would work? going to start testing some DS games but wanted to check so it cuts down on redoing injections
 

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