Installing channels is most of what CBHC is for. Install to USB then move to NAND f you want.I have "CBHC" installed, can I install "Controller Channel v2" without any problem?
Installing channels is most of what CBHC is for. Install to USB then move to NAND f you want.I have "CBHC" installed, can I install "Controller Channel v2" without any problem?
Turns out the Wii U Plugin System and SDCafiine are seemingly no longer being worked on by Maschell.
Could you please add Pro Controller support to standalone SDCafiine?
It would sure be nice to load mods through the Pro Controller.
I tried the plugin system version, but MK8 doesn't work properly with it.Maschell told me maybe a month or two ago that there is a version of the Plugin System in the works that will work with his new entry point so that you'll be able to autoboot with select plugins enabled or disabled for the Wii U.
Frankly, I can see how such a version could probably already be made for CBHC considering there is a fork of SDcafiine that when you launch it will boot directly into a game of your choice by reading a config file in the app's folder. If that can be done, I don't see why we couldn't make a config file for the Plugin System so that it auto boots your plugins of choice without going into the actual app, have the Wii U autoboot into that version of the plugin system at launch with CBHC's autoboot settings, and boom, plugins of your choice loaded at boot without even entering the app or doing anything really when you turn on the Wii U.
But I digress, point is, I wouldn't say he's done with work on the Plugin System. SDCafiine on the other hand, I've not heard any word on further development.
I won't do that.Still no SDCafiine on the Todo list.
I won't do that.
Like I said on discord to you, SDCafiine will only be a plugin in the future which supports the pro controller.
I'm currently creating some modifications of existing homebrew to support more controllers and not rely on the gamepad.
FTPiiU is the normal version with SD Card access and FTPiiU Everywhere is the version with NAND access, which also comes with support for CBHC.Thank you for the controller mods.
I see that you have made 2 versions of FTPiiU. Does FTPiiU Everywhere includes special adjustments for CBHC? If not, could you also please release a controller mod version of "FTPiiU for CBHC"? It seems to be different, and I cannot find a compiled version with the proper controller support.
FTPiiU is the normal version with SD Card access and FTPiiU Everywhere is the version with NAND access, which also comes with support for CBHC.
No, since your attached file doesn't contain any source code and it sounds like piracy.can you turn this into a controller mod?
Hi there, I am new into the WiiU modding community and for this reason I need your help.No, since your attached file doesn't contain any source code and it sounds like piracy.
Woul it be possible to load HBL on a different app such as Health & Safety maybe?, i hope this is possible, as i just gave my friend's gamepad back and now I'm freaked out, as i cannot play any game because i need to open mocha cfw, please?I'm currently creating some modifications of existing homebrew to support more controllers and not rely on the gamepad.
All of the modifications currently support:
Additionally the mods are all compilable and compiled using the latest devkit and libs.
- Wiimote
- Wii Classic Controller (Pro)
- Wii U Pro Controller
Currently supported mods:
Todo:
- Homebrew Launcher
- ftpiiu
- ftpiiu everywhere
- disc2app
- savemii mod
- wup installer gx2
supports .elf and installable channel
Note: when installing the channel make sure to remove the old one first.
All the modifiications and source can be found here: https://github.com/wiiu-controller-mods
- wuphax
- Haxchi + Installer
- FT2SD
- DDD
- TCP Gecko
- wudump
- HID to VPAD
- USB Transfer Tool
- PPSSPP
If you want a modification for a homebew just let me know.
If you are the author of any of the modifications feel free to merge them into your application.
Credits:
- All the original authors of the applications
- @huma_dawii for the suggestions and the testing of all the modifications