You can just use soft reset to get back to the menu and launch another game.I have no idea. The way I understand it, it's the personal message string gets corrupted. I don't know of any games that try to read/use that piece of data.
You can just use soft reset to get back to the menu and launch another game.I have no idea. The way I understand it, it's the personal message string gets corrupted. I don't know of any games that try to read/use that piece of data.
Yes but when you're done with the flashcart, you STILL need to run the exploit at the end if you intend to use Gateway afterwards. The idea was for convenience of not having to do this anymore. If I'm wrong and anyone has any ideas to get it working, it would be nice.You can just use soft reset to get back to the menu and launch another game.
Guys do you know how to take touch input? I mean, i need to write a piece of code that allows to do something if i press a certain area of the bottom (touch) screen. Is this possible?
Hello people I have a question :
I use a gateway but I'm curious to know if homebrews can be compiled as ".cia" to be installed on the leaked "CFW" or maybe make some special .cia installers to install homebrews ?
Basically, is there a way or another to use homebrews on this CFW ?
Is there a linux way to compile a cia from elf?
What is the way to convert homebrew 3ds and elf files to cia?
What's in the rsf file?elf to cia
resources\makerom.exe -f cia -o File.cia -elf File.elf -rsf resources\build_cia.rsf -icon resources\icon.bin -banner resources\banner.bin -exefslogo -target t
sorry for my ignorance.. i have compiled the ftpclient for 3ds.. now i have the .efl and .3dsx file... how to run it ? or convert it ?
I have already had a look at it. It uses the mobiclip video codec. Writing a decoder is only possible by dissassembly. And because of the lack of a good debugger, that will be quite hard.Not sure if it's a good place to ask, but it would be great if someone had the time and ability to spare and try to reverse engineer the moflex video format used by some 3DS games and applications.
I'm actually in need of that to perfect the SMT4 undub.
If someone is willing to try and take a look at it, feel free to PM me and I can supply example .moflex files.
How about simply some way of viewing the moflex container and swapping out the audio track similar to what you do with MKV? Or is moflex not a container?I have already had a look at it. It uses the mobiclip video codec. Writing a decoder is only possible by dissassembly. And because of the lack of a good debugger, that will be quite hard.
I think it might be possible, but you need to know where the sound is (I am almost sure it's interleaved in the stream). I will have another look at them.How about simply some way of viewing the moflex container and swapping out the audio track similar to what you do with MKV? Or is moflex not a container?