Yes, it's the exact same behavior as before. It just jumps to the home menu whenever the app closesWhat is the app behaviour? exiting to home menu and closing the app from the menu works fine?
Yes, it's the exact same behavior as before. It just jumps to the home menu whenever the app closesWhat is the app behaviour? exiting to home menu and closing the app from the menu works fine?
Tonight I'll back home very late, but tomorrow I'll make a simple helloworld app and after testing the behaviour I'll share the code. If it will work for me and not for you, there is something different in the ctrulib version.Yes, it's the exact same behavior as before. It just jumps to the home menu whenever the app closes
Do you have this in your makefile?I know how to build 3dsx homebrew but how do I build CIA homebrew. When I try to compile a CIA homebrew I edited it doesn't work.
#---------------------------------------------------------------------------------
cia: $(BUILD)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile cia
#---------------------------------------------------------------------------------
Well, the problem is it says some things wrong with the code when i compile it. I'm trying to compile fbi for edited banner and icon. http://prnt.sc/dsiogxDo you have this in your makefile?
Code:#--------------------------------------------------------------------------------- cia: $(BUILD) @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile cia #---------------------------------------------------------------------------------
Well, the problem is it says some things wrong with the code when i compile it. I'm trying to compile fbi for edited banner and icon. http://prnt.sc/dsiogx
How do you update it.You miss the definition of RM_APPLICATION that is defined in result.h of ctrulib, Maybe you don't have the last version of ctrulib. Can't say more than this from your printscreen.
How do you update it.
Did that now it gives me another error.1) go to the ctrulib github page and download the repository as a zip file
2) delete the old libctru sources folder, or better (like I do) rename it in libctru-yyyymmdd (yyyy = year, mm = month, dd = day of the lib date, you can check it from the folder creation date), this way you can revert to the old version if you need it
3) copy from the ctrulib zip file the libctru folder in the same place the old one was
3) run the command "make" from the ctrulib folder
4) run the command "make install"
you have done, but now you have to...
5) try to compile all you old homebrews, take note of the errors than change the code to adapt to all the changes in ctrulib
Yes, although it would be limited in some ways(texture resolution, polygon count, bone count, weights per vertex, animation interpolation method). So FBX isn't the optimal choice, but a custom format would do better, that's what Nintendo is doing(IIRC it's called something with BHCM or whatever, game modder use those model files all day). E.g. Pokemon uses skeleton animation(saved in this format) extensively.Would it be possible to create a FBX parser for use with Citro3D and be able to use animations?
If you mean using Nintendo formats for models/animations, where would I find any documentation on these?Yes, although it would be limited in some ways(texture resolution, polygon count, bone count, weights per vertex, animation interpolation method). So FBX isn't the optimal choice, but a custom format would do better, that's what Nintendo is doing(IIRC it's called something with BHCM or whatever, game modder use those model files all day). E.g. Pokemon uses skeleton animation(saved in this format) extensively.
I actually tried to implement skeletal animations, loaded from a custom format, but I lost interest in it and gave up.