It's probably best you don't attempt anything then, but I suggest you follow 3ds.guideCause Idunno how
Im talking about modding games like ssb, I already have homebrewYou install homebrew on the 3DS by following the appropriate https://hacks.guide guide(s), and after that you follow the instructions of the specific game mod you're trying to install.
If reading and following instructions carefully sounds too hard for you I would suggest not attempting either.
Look up the mods that interest you and follow the instructions. Different mods will probably have different installation requirements.Im talking about modding games like ssb
code.ips
, into luma/titles/<YOURSMASHTITLEID>
and enabling game patching in the Luma3DS settings (by holding Select while booting up the 3DS).00040000000EDF00
) and EUR (00040000000EE000
).sdmc:/saltysd/smash
to have them override the official files. However, this will make it impossible to play certain game modes like Smash Run, since they're not compatible with SaltySD. The console will just hang if you try to do something that's broken, so it's not really a fun experience unless you know ahead of time that there's parts of the game you will just never try to access.I don't think many people understand that inside those CIA or 3DSX files, there's a fairly unique data organization that you can't see unless you go to unpack them. Different developers organize their data in different ways, choose different packers for that data, and so on. I would think that people who mod PC games would understand this, but because they just have a game in one file, they seem to forget that's how things are done. I'm sure Nintendo has some dictates on this, but they can't make a universal data structure that works for all games so modding a game won't be a universal method either.Look up the mods that interest you and follow the instructions. Different mods will probably have different installation requirements.
nvm I already fucked it up and now im getting gm9 errorsI don't think many people understand that inside those CIA or 3DSX files, there's a fairly unique data organization that you can't see unless you go to unpack them. Different developers organize their data in different ways, choose different packers for that data, and so on. I would think that people who mod PC games would understand this, but because they just have a game in one file, they seem to forget that's how things are done. I'm sure Nintendo has some dictates on this, but they can't make a universal data structure that works for all games so modding a game won't be a universal method either.