How to set up ISFShax

Warning

Use this at your own risk. Messing with the isfs superblocks is dangerous and can brick your Wii U. Make sure to make a SLC backup before installing isfshax. If something goes wrong, you will need defuse to restore this backup. The superblock linked here was tested and confirmed working. Installing an broken superblock will brick your Wii U.
Also while ISFShax is installed standby services and with that the quick start menu won't work. (Your Wii U will hang once you turn it off till you remove power if standby services are enabled).
Also keep in mind: if you are restoring an old SLC backup, which was taken before installing ISFShax, ISFShax will remove by restoring that backup.

To protect against Nintendo pushing a boot1 update (very unlikely, but you newer know), which would brick a console with ISFShax, system updates get blocked by the wafel_isfshax_patch.ipx plugin. If you need to do a system update, you can use the v1.0 of said plugin, which doesn't contain the update block. Game updates are not affected.


Update

04.04.2024 - Add Fastboot
13.03.2024 - System updates now get blocked by the wafel_isfshax_patch.ipx plugin.
29.12.2023 - Standby Services are now supported. For that to work you need to have the latests ISFShax superblock installed and need to use the latest minute fw.img and wafel_core.ipx. Also autoboot needs to be enabled.


What is this for?

ISFShax exploits boot1 with specially crafted ISFS (the filesystem of the SLC) superblock. Once it is installed ISFShax provides similar capabilities to defuse once it is installed. Since it launches before IOSU, so it can be used to apply early patches to IOSU and can be used to fix most bricks. But it won't protect you of bricks caused by: breaking boot1, seeprom bricks or installing a broken ISFShax superblock. ISFShax also doesn't help you if you already bricked the Wii U.
Usecases are:
  • Rebuilding / upgrading the MLC
  • Removing 64GB MLC limit and disabling SCFM
  • Brick protection (e.g. before doing region change)
  • Cold booting redNAND (useful when when the eMMC is failing)
  • It gives a minimal CFW, which can launch old homebrew using the homebrew launcher (not sure how usefull since we have Aroma and Tiramisu)
  • Stop the Wii U from turning the Tablet on during boot (using a stroopwafel plugin)

Choosing the Exploit

There are multiple ways to launch the ISFShax installer:
If you already have Tiramisu or Aroma installed and can launch it follow the Instructions for [Tiramisu]
If the Browser still works and you can launch the browser exploit u.wiidb.de follow the Instructions for [Browser]
If you can't access the Browser, but Settings still work follow Instructions for [DNSpresso]
If you your Wii U crashes in the initial setup on Mii creation follow Instructions for [DNSpresso]
If your Wii U can't launch the browser anymore or can't connect to the internet follow the Instructions for [UDPIH]
Steps without a prefix apply to all.
Preparing the SD card


Make sure the SD card is formatted FAT32 (already the case if you are using it for Tiramisu). You can use guiformat for that.

Get the following files and put them in the root of the SD. Choose the release tagged with "Latest" for each.
  1. ISFShax installer (ios.img) from https://github.com/isfshax/isfshax_installer/releases
  2. ISFShax superblock.img and superblock.img.sha from https://github.com/isfshax/isfshax/releases
  3. Put the stroopwafel wafel_core.ipx from https://github.com/jan-hofmeier/stroopwafel/releases in wiiu/ios_plugins
  4. Put the wafel_isfshax_patch.ipx stroopwafel plugin from https://github.com/isfshax/wafel_isfshax_patch/releases in wiiu/ios_plugins
  5. [Tiramisu | Browser | DNSpresso] minute fw_encrypted.img from https://github.com/jan-hofmeier/minute_minute/releases and rename to fw.img
  6. [Browser | DNSpresso] fw_img_payload from https://github.com/wiiu-env/fw_img_payload/releases extract the zip and put the wiiu folder, containing the payload.elf on the SD
  7. [DNSpresso] Extract the root.rpx from https://github.com/wiiu-env/PayloadFromRPX/releases and rename it to launch.rpx and place it in the root of the SD card
  8. [UDPIH] minute fw.img and boot1.img from https://github.com/jan-hofmeier/minute_minute/releases
  9. [UDPIH] recovery_menu from https://github.com/jan-hofmeier/recovery_menu/releases
The structure on the SD should look like this:
Code:
boot1.img (only for UDPIH)
fw.img
ios.img
recovery_menu   (only for UDPIH)
superblock.img
superblock.img.sha
wiiu
    ios_plugins
         wafel_core.ipx
         wafel_isfshax_patch.ipx

Launching into minute

This step heavily depends on the used Exploit.

  1. Hold B on the Gamepad while booting (if coldboot is enabled) or launching the H&S app
  2. A black and white menu should show up asking you to choose a payload.
  3. Select fw_img_loader

  1. Open the Browser and browse to u.wiidb.de
  2. Click on "HAXX"

If you can a access the settings just follow these instructions (you already have the right files on the SD): https://gbatemp.net/threads/dnspresso-a-wii-u-dns-exploit.642123/
If you are stuck on the Mii creation in the Inital setup:
  1. If you already connected your Wii U to your AP / Router, turn the AP / Router or the Wifi on it off.
  2. When the setup asks you if you already have a NNID, say yes (even if you don't have one)
  3. Now it tries to connect to the Internet, but will fail and ask you to take you back to the Wifi settings, follow back to thge settings.
  4. Turn your Router / AP on again and give it time to start.
  5. If you don't already have your Wifi configured there, connect to it now, but enter a wrong password.
  6. Edit your wifi connection and configure 85.215.57.182 as Primary DNS, if you entered a wrong password before set the right one now.
  7. Press (B) Back and select Connection Test.

  1. Load the recovery using UDPIH: https://gbatemp.net/threads/udpih-usb-host-stack-exploit-recovery-menu.613369/ (don't replace the recovery_menu)
  2. Unplug the Pico
  3. select the "Load BOOT1 payload" and proceed. (If you don't have screen output: 18x eject, 1x power, 1 eject, 1 power)

Now you should see the minute main menu. If not something went wrong, make sure you have the correct fw.img file on the SD.
In minute you move the cursor with the power button and enter with the eject button (swapped compared to the recovery menu).

Note minute only outputs 1080p through HDMI, no picture on the gamepad, and nothing on the analog outputs.
Some people reported that the screen output is not working for them when minute was loaded from the recovery. If you made sure nothing else is the problem (right fw.img, TV supports 1080p HDMI), you can still follow along blindly by pressing the approriate buttons. Make sure to wait long enough between the presses, so the system has time to load. Without display output skip the first backup and go directly to Installing ISFShax.

Backup

  1. Navigate to Backup and Restore
  2. Dump SEEPROM & OTP
  3. Dump SLC.RAW
  4. Return to Main Menu
Installing ISFShax

  1. Choose Boot `ios.img` (5x Power, 1x Eject)
  2. Now the ISFShax installer should launch (this takes a few seconds)
  3. Follow the Instructions on the screen, the buttons are the same as in minute. (3x Eject, 1x Power, 3x Eject)
  4. The console should now turn off.
  5. [Tiramisu | Browser | DNSpresso] replace the (encrypted) fw.img on the SD with the fw.img (NOT the encrypted one) from https://github.com/jan-hofmeier/minute_minute/releases
  6. If the install was successfull the Wii U should directly start into minute once you turn it on again.
Backup ISFShax

Dump the SLC.RAW again. This will overwrite the previous SLC.RAW file on the SD. This is required if you need to restore the SLC for unbricking, without loosing ISFShax. Keep that backup in a safe place.

Booting

If you came here from the redNAND or the MLC rebuild tutorial continue with that tutorial now.

For now your Wii U needs the SD card to boot. From there it loads minute (fw.img), which then applies the required patches from SD card. (IOSU needs to be patched, so it doesn't fall over the ISFShax superblock).
To boot into the Wii U OS select Patch (sd) and boot IOS (slc)

Aroma / Tiramisu

  1. To install Aroma or Tiramisu put the corresponding files on the SD.
    Tiramisu: https://tiramisu.foryour.cafe/
    Aroma: https://aroma.foryour.cafe/ (You don't need to have install Tiramisu to have Aroma, also the FTPiiU plugin will become handy later)
  2. Put the wafel_payloader.ipx in the ios_plugins folder https://github.com/jan-hofmeier/wafel_payloader/releases
  3. Put the root.rpx from PayloadFromRPX in the wiiu folder on the SD https://github.com/wiiu-env/PayloadFromRPX/releases
Note: if you are already coldbooting Tiramisu / Aroma via the PayloadLoaderInstaller, you have to disable the coldboot in the PayloaderLoaderInstaller first. For more detailed instructions on this, see this post by ZaMaster: https://gbatemp.net/threads/how-to-set-up-isfshax.642258/post-10343876

Booting without SD

This step is optional but highly recommended. Now the Wii U doesn't show anything on the screen without the SD. That could lead to confusion if the SD ever gets lost or corrupts.
To make it from the internal memory we need to install the minute fw.img and the ios_plugins to the SLC. This can be accomplished using FTPiiU Everywhere, which can be launched from Tiramisu and is already part of the Aroma Package (enable Everywhere in the settings) or you can use the haxcopy homebrew https://github.com/mackieks/haxcopy/releases
Using haxcopy is recommended for most users, but if you copy a wrong plugin to the slc or need to delete one for whatever reason you still have to use FTP for that.
  1. create a folder hax on the SD card (this will be copied to the slc)
  2. copy the fw.img to the hax folder
  3. create a subfolder ios_plugins in the hax folder
  4. rename the wafel_core.ipx to 0core.ipx and copy it to the hax/ios_plugins folder
  5. rename the wafel_isfshax_patch.ipx to 6isfshax.ipx and copy it to the hax/ios_plugins folder
  6. if you want to coldboot aroma or tiramisu, rename the wafel_payloader.ipx to 9payldr.ipx and copy it to the hax/ios_plugins folder
  7. If you need any other plugins like the wafel_unlimit.ipx, you have to rename and copy it to the hax/ios_plugins folder
  8. Copy the haxcopy app to the wiiu/apps folder (like you usually install homebrew)
  9. Put the SD in the Wii U and run haxcopy to copy the hax folder to the slc.
On Aroma you have to make sure access to system files is enabled:
  1. Open the Aroma Plugin Configuration Menu using L + Down + SELECT (-) on the GamePad or Pro Controller (or B + Down + Minus (-) for WiiMotes)
  2. Open the FTPiiU option, then settings and set ‘Allow access to system files’ to ‘true’ by pressing A

Uploading the files:
  1. (Tiramisu only) Make sure FTPiiU Everywhere is running on the Wii U
  2. Using a FTP client on the PC browse to /storage_slc/
  3. If you see a scfm.img file and sys folder go into the sys folder. If you see a bunch of folders (config import logs proc rights security title tmp) just go to the next step.
  4. create a subfolder hax and enter it
  5. Make sure your FTP client is in binary mode (not ASCII mode)
  6. upload the minute fw.img to the /storage_slc/sys/hax folder
  7. create another subfolder ios_plugins in /storage_slc/sys/hax
  8. enter that /storage_slc/sys/hax/ios_plugins folder
  9. rename the wafel_core.ipx to 0core.ipx and upload it
  10. rename the wafel_isfshax_patch.ipx to 6isfshax.ipx and upload it
  11. if you want to coldboot aroma or tiramisu, rename the wafel_payloader.ipx to 9payldr.ipx and upload it
  12. If you need other plugins like the wafel_unlimit.ipx, you have to rename and upload them too
Now the Wii U should autoboot if no SD card is inserted.
If a SD card is inserted the minute menu should show up (even if the SD doesn't contain a fw.img). In that menu you can select the Patch (slc) and boot IOS (slc) to load the plugins from the slc and boot (no need to have them on the SD anymore).

The Wii U will first try to load the fw.img from the SLC and if that fails it falls back to the SD.
If you installed a broken fw.img which doesn't load, you can force isfshax to load the fw.img from sd by repeatly pressing power till the menu shows up.

Warning: A factory reset will delete the hax folder. Without the fw.img on the SD the Wii U will then just have a black screen with a orange LED


Optional Autobooting with SD

To make the Wii U autoboot with an SD card inserted you need to create the file sd:/minute/minute.ini with the following content:
Code:
[boot]
autoboot=1
autoboot_timeout=3
You can adjust the timeout (in seconds) to your liking. The autoboot option specifies which entry from the minute menu will be loaded. 1 corresponds to Patch (slc) and boot IOS (slc), which loads the ios_plugins from the SLC. If you haven't installed them to the SLC or want to load them from the sd for another reason you can change that value to 3 which corresponds to Patch (sd) and boot IOS (slc)

As an Alternative check out the Fastboot option below.

Optional: Fastbooting (Advanced)

To make the Wii U boot as fast as possible, without showing minute, you can now use the fw_fastboot.img. This won't work with redNAND
It is hardcoded to go straight to the first option (booting the slc, with patches from SLC). It won't display anything and ignore any autoboot configuration in the minute.ini.
  1. First make sure the system can boot using the first option in minute. (see booting without SD)
  2. Replace the the fw.img in the hax folder on the SLC with the fw_fastboot.img (renamed to fw.img)
In case you ever get stuck and need to load the full minute from SD you can do this:
  1. Place the minute fw.img on the SD card
  2. repeatedly press the power button until the minute menu shows up on the screen.


Uninstalling ISFShax

DON'T just restore an older SLC backup, as that would break SCFM!
  • Make sure your Wii U doesn't depend on any patches (linke wafel_unlimit_mlc.ipx or redNAND). You can check that by booting with only the wafel_core.ipx and the wafel_isfshax_ipx plugins in the ios_plugins directory on the SD and using the Patch (sd) and boot IOS (slc) option
  • Delete the /storage_slc/sys/hax folder if you set up the slc booting
  • run the ISFShax installer again from minute and follow the on screen instructions to uninstall.

Credits

  • @rw-r-r_0644 for finding and implementing isfshax
  • @GaryOderNichts and ashquarky for their direct contributions and help
  • @vgmoose for all the support and for the Wii U that replaced the one Idestroyed during early isfshax testing
  • @Maschell for his help and all other contributions to the Wii U scene
  • hexkyz for the warmboot boot1 exploit which made all of this possible
  • @shinyquagsire23 for de_Fuse, minute and stroopwafel
  • Salt Team for the original minute CFW
  • dimok789, FIX94 and others for the iosuhax CFW
  • fail0verflow for mini
  • and all other contributors to the Wii U scene!
 
Last edited by SDIO,

CrazySquid

Well-Known Member
Member
Joined
May 27, 2017
Messages
232
Trophies
0
XP
868
Country
Thanks a lot for the answer @SDIO !
Once I manage to fully use my GamePad again I will try the plugin to see how it behaves with the GamePad. Still, even if it doesn't update the titles in Quick Start menu then I will just drop the plug-in. Having the GamePad always turned on is a minor inconvenience I have, but it doesn't bother me that much since I have the GamePad auto power down Aroma plugin, I set the thing to power down the GamePad after 2 minutes of inactivity and forget about it.

I assume that would work the same like on defuse
Hm... do you have a link so I can see how the overclocking procedure is on defuse? Of course, if it involves coding to get it on ISFSHax then forget what I said, as I don't have such skills (and it's also not something I really need, was more like to test how much better games could run aside of BoTW, but I'm fine with the stock Wii U performance.)

Regarding restoring, yeah, I guess it's not worth it then. I was more like a lazy option to just restore everything in case something goes wrong, just like I did with the Wii and BootMii as boot2 and it always worked, since ISFSHax is similar to that. But yeah the setup on the Wii U is signficantly different when you count the SLC, MLC, SCFM... so I'm forgetting about it.

I wasn't aware that redNAND was capable of redirecting the SLC, just searched and found your thread where you talk about using redNAND as a substitute for failing eMMCs (which, that's great, we really needed a solution of that kind... amazing work) and using it for experimenting. That's exactly what I needed, much better than messing with real NAND. Will use redNAND instead, thanks a lot for pointing me in the right direction! (and having SCFM when doing a clone of my MLC is fine, I don't mind having slower performance since I'm just testing stuff anyway, but I will keep that in mind if someday I look into redNAND as a daily-driver for my Wii U, the SDCard performance can really outpass the MLC as far as I remember.)
 
Last edited by CrazySquid,

SDIO

Well-Known Member
OP
Member
Joined
Feb 13, 2023
Messages
2,402
Trophies
0
Age
28
XP
1,661
Country
Germany
It goes into the minute directory on the SD. I never experiemented with overclocking, therefore I don't have a example config
 
  • Like
Reactions: XDeltaOne

W1ldCh1ld

Member
Newcomer
Joined
Dec 29, 2023
Messages
19
Trophies
0
Age
40
XP
189
Country
Canada
Tried to install ISFShax this morning using the latest releases of the different components (with the "Standby Services" fix), with UDPIH.

When comes the time to launch "Load BOOT1 payload", I can hear the disk drive "re-initialize", then I get a black screen on the TV (and the screen of the gamepad freezes).

I was able to successfully install it using the previous releases from October/November of the components.
 

SDIO

Well-Known Member
OP
Member
Joined
Feb 13, 2023
Messages
2,402
Trophies
0
Age
28
XP
1,661
Country
Germany
I just tested the latest files from the releases and couldn't reproduce. It is expected that the gamepad doesn't updat, but the TV should still work. Maybe just redownloading them would also have helped. But if you don't need the ecomode, the previous files are fine too. There will be a few updates to the eco mode files in the future anyway
 

W1ldCh1ld

Member
Newcomer
Joined
Dec 29, 2023
Messages
19
Trophies
0
Age
40
XP
189
Country
Canada
I just tested the latest files from the releases and couldn't reproduce. It is expected that the gamepad doesn't updat, but the TV should still work. Maybe just redownloading them would also have helped. But if you don't need the ecomode, the previous files are fine too. There will be a few updates to the eco mode files in the future anyway

I did try to re-download and try again without success.

Figured out about the game pad with the older release. It did also freeze, but I got the output on the TV.

I’ll continue with it for now for trying redNAND.
 

XDeltaOne

Have a good time ;)
Member
Joined
May 20, 2020
Messages
369
Trophies
0
XP
908
Country
Germany
Hey SDIO, I have a question, I saw that the files were updated, do I have to reinstall it completely to use Eco mode. And was Eco mode the standby function to be able to update in the background?
 

SDIO

Well-Known Member
OP
Member
Joined
Feb 13, 2023
Messages
2,402
Trophies
0
Age
28
XP
1,661
Country
Germany
It says there in the update note which files you need to update
Post automatically merged:

@XDeltaOne
ECO mode allows the download of updates while the console is off.

Put these updated files on the SD:
  1. ISFShax superblock.img and superblock.img.sha from https://github.com/isfshax/isfshax/releases
  2. stroopwafel wafel_core.ipx from https://github.com/jan-hofmeier/stroopwafel/releases in wiiu/ios_plugins
  3. minute fw.img and from https://github.com/jan-hofmeier/minute_minute/releases
Then from minute ,launch the ios.img to start the ISFShax installer and install the new superblock over the old one.

EDIT: also follow the "Booting without SD" to update the fw.img and 0core.ipx on the slc.

Also make sure you have autobootig configured like described in the autoboot section.

After that you can enable standby services and they should just work.
 
Last edited by SDIO,
  • Like
Reactions: XDeltaOne

XDeltaOne

Have a good time ;)
Member
Joined
May 20, 2020
Messages
369
Trophies
0
XP
908
Country
Germany
It says there in the update note which files you need to update
Post automatically merged:

@XDeltaOne
ECO mode allows the download of updates while the console is off.

Put these updated files on the SD:
  1. ISFShax superblock.img and superblock.img.sha from https://github.com/isfshax/isfshax/releases
  2. stroopwafel wafel_core.ipx from https://github.com/jan-hofmeier/stroopwafel/releases in wiiu/ios_plugins
  3. minute fw.img and from https://github.com/jan-hofmeier/minute_minute/releases
Then from minute ,launch the ios.img to start the ISFShax installer and install the new superblock over the old one.

Also make sure you have autobootig configured like described in the autoboot section.

After that you can enable standby services and they should just work.
I've made it this far, but I noticed that if I want to turn the console on now, I have to long press the power button and turn it off completely and then I can I turn it back on. Does the quick start menu actually work via the gamepad?
 

XDeltaOne

Have a good time ;)
Member
Joined
May 20, 2020
Messages
369
Trophies
0
XP
908
Country
Germany
It should.

If you have to hold the power button, that means that you probably don't have the right stroopwafel
No, that can't be the case, I actually updated everything I should
Post automatically merged:

No, that can't be the case, I actually updated everything I should
Okay, I just saw that an update came about 10 minutes ago, I overlooked it, sorry for my mistake
 

SDIO

Well-Known Member
OP
Member
Joined
Feb 13, 2023
Messages
2,402
Trophies
0
Age
28
XP
1,661
Country
Germany
Okay, I just saw that an update came about 10 minutes ago, I overlooked it, sorry for my mistake
I pushed the update after I wrote the last update. This is just a fix for when you try to turn it on while the LED is yellow. But the ecomode should still work with the one from before (it would just crash when you press the power button while the led is yellow)
 
  • Like
Reactions: XDeltaOne

XDeltaOne

Have a good time ;)
Member
Joined
May 20, 2020
Messages
369
Trophies
0
XP
908
Country
Germany
I pushed the update after I wrote the last update. This is just a fix for when you try to turn it on while the LED is yellow. But the ecomode should still work with the one from before (it would just crash when you press the power button while the led is yellow)
Now it works properly when the standby process is over the LED turns red.
 
  • Like
Reactions: SDIO

SDIO

Well-Known Member
OP
Member
Joined
Feb 13, 2023
Messages
2,402
Trophies
0
Age
28
XP
1,661
Country
Germany
I added a section for coldbooting Aroma / Tiramisu. That solves the problem where Aroma / Tiramisu doesn't get loaded again on a IOSU reload (for example when leaving the settings).
Also since this doesn't need the H&S App anymore, it wont show up in the daily log and the QS menu anymore.
 

XDeltaOne

Have a good time ;)
Member
Joined
May 20, 2020
Messages
369
Trophies
0
XP
908
Country
Germany
I added a section for coldbooting Aroma / Tiramisu. That solves the problem where Aroma / Tiramisu doesn't get loaded again on a IOSU reload (for example when leaving the settings).
Also since this doesn't need the H&S App anymore, it wont show up in the daily log and the QS menu anymore.
I noticed that when I go into the settings and out again it seems to load forever or do I just have to wait a long time?
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • light27 @ light27:
    call sps
  • Psionic Roshambo @ Psionic Roshambo:
    Hey mine helps me in the shower lol
  • Xdqwerty @ Xdqwerty:
    We went to a place in a mall where they let you play with some consoles for like an hour
  • Xdqwerty @ Xdqwerty:
    I choose the nintendo switch and I played smash ultimate and Mario wonder
  • Xdqwerty @ Xdqwerty:
    It was fun
    +1
  • Xdqwerty @ Xdqwerty:
    Also i'm back at my house
  • Psionic Roshambo @ Psionic Roshambo:
    Smash bros sounds like gay incest lol
    +1
  • BigOnYa @ BigOnYa:
    And Mario Wonder sounds like a Mario with old timers disease walking the streets lost.
    +1
  • K3Nv2 @ K3Nv2:
    Shove a gerbil through a tube
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    Warp pipe Ken lol
    +1
  • K3Nv2 @ K3Nv2:
    Ring actually helped and I didn't have to cuss out the guy in arabic
  • BigOnYa @ BigOnYa:
    They help you delete some incriminating videos?
  • K3Nv2 @ K3Nv2:
    No you asked for proof that your wife was finally leaving
    +1
  • BigOnYa @ BigOnYa:
    Nuh I had her chipped, I always know where she is.
  • K3Nv2 @ K3Nv2:
    I found where it was
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    If I could halucinAte this is what I imagine it would look like?
  • K3Nv2 @ K3Nv2:
    Featuring Taylor swift
  • BakerMan @ BakerMan:
    guys, pubg should've never blown up
  • BigOnYa @ BigOnYa:
    Wut do you mean? Pubg is alright, I play it with a few buddies online.
  • BakerMan @ BakerMan:
    the game itself is ok, but it's influence is the problem
  • K3Nv2 @ K3Nv2:
    Call of duty is a good Fortnite skin
  • BakerMan @ BakerMan:
    call of duty and fortnite, ex-fucking-actly
  • BakerMan @ BakerMan:
    without pubg popping off, fortnite wouldn't add battle royale, and call of duty wouldn't go even shittier than it did before because of blackout, warzone and dmz
    BakerMan @ BakerMan: without pubg popping off, fortnite wouldn't add battle royale, and call of duty wouldn't go even...