Tutorial Introducing the new and final version of ProjectPegasus (A Written Tutorial on it's usage)

Should I scrap the old version of Project Pegasus in favor of the new one

  • Yes

    Votes: 4 36.4%
  • No keep both

    Votes: 7 63.6%

  • Total voters
    11
  • Poll closed .

DinohScene

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then how come pretty much EVERY homebrew release explains what it does even if its obvious?

If someone doesn't know what an N64 emulator does then that someone has no reason to download it...
 
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iAqua

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uhm, i have to manually add the new app, but if i update a pre-existing app it will do it automatically
See that's exactly why web based hubs are so much better then static .exes. I'd suggest building a database and implementing it into the app or making this web based. Html is quite easy.
 

Enovale

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If someone doesn't know what an N64 emulator does then that someone has no reason to download it...
...ugh, im done. maybe ill look into making a big general post but i dont feel like arguing anymore
what does it uses then because the og version used gdrive (i just remembered it is probably from your website)
yes my website. i tried the original gdrive links but it doesnt like it :/

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See that's exactly why web based hubs are so much better then static .exes. I'd suggest building a database and implementing it into the app or making this web based. Html is quite easy.
i would probably need to use something other than Unity to do that.. :/
 

wiired24

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...ugh, im done. maybe ill look into making a big general post but i dont feel like arguing anymore

yes my website. i tried the original gdrive links but it doesnt like it :/

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i would probably need to use something other than Unity to do that.. :/

Your tool is fine @ElijahZAwesome You've put alot of hard work into this and deserve credit for that. Sure it's not 100% perfect and could benefit from a database approach but it's a convenient asset for newcomers and you managed to make a better looking version of ProjectPegasus than me.
 
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tunip3

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See that's exactly why web based hubs are so much better then static .exes. I'd suggest building a database and implementing it into the app or making this web based. Html is quite easy.
that cannot be done in just unity, unity just downloads from built inlinks i think what would be slighty more useful and can be updated faster would be a website
 
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