Killzone 2 is sounding like an insanely good multi-player game!
First off, it's the first PS3 game to offer private in-game voice chat. You can conference with people on your team of your liking in private on a seperate channel than the rest without bothering the rest of your team just like xbox live allows. (except this is free
)
Lookin forward to this, I didn't really like the first killzone but this one looks like they learned from their mistakes.
edit: forgot to add the link to the whole article
http://ps3news.com/PS3Online/killzone-2-mu...-tf2-with-ffxi/
lots of more info in there about clans and clan "valor" that looks neat
First off, it's the first PS3 game to offer private in-game voice chat. You can conference with people on your team of your liking in private on a seperate channel than the rest without bothering the rest of your team just like xbox live allows. (except this is free
QUOTE said:Unique to Killzone 2 multiplayer is the way it handles squads in parties. While players can run around and gun at their leisure online like any normal shooter, players can group themselves into active squads on the fly to create mini in-game cohesive units that have a dedicated chat channel and improved team functions to get small objectives done. This helps organize some of the chaos on bigger maps—especially in the objective-based multiplayer.
Secondly, it offers jobs like TF2 and Sub jobs like FFXI
QUOTEBasically, you select a primary job—drawn from your basic sniper, scout, engineer, medic, heavy, demoman, and solider-style Team Fortress 2 classes—and your secondary job from the same pool. Each job has a primary and secondary ability called badges that are combined when you mix them into a hybrid class. So, for example, a player who plays a pure "Medic" has access to a primary badge which revives dead players and a secondary badge which throws med-packs.
The same players switches to a primary of "Assault" and a secondary of Medic to create the "Assault Medic," which has double armor and the ability to throw med-kits. This lends itself to a ton of permutations, including my personal favorite, the robot-master "Engineer Tactician," which can create an automated turret with its primary and call in an air support sentry bot with its secondary.
Lookin forward to this, I didn't really like the first killzone but this one looks like they learned from their mistakes.
edit: forgot to add the link to the whole article
http://ps3news.com/PS3Online/killzone-2-mu...-tf2-with-ffxi/
lots of more info in there about clans and clan "valor" that looks neat