1. General Information:
3. Changes made by the Mods:
4. Recommended Overclock Settings:
5. Installation:
6. Screenshots
- This mod is by ecl0674 (thank you!), and I added a 60fps + grain/chromatic aberration version.
- There are FOUR mods presented:
- 30fps mods (2 mods):
- One with the film grain effect/chromatic aberration enabled
- One with those effects disabled
- 60fps mods (2 mods):
- One with the film grain effect/chromatic aberration enabled
- One with those effects disabled
- Texture replacement mod (1 mod):
- Replaces the textures from the Switch version with the superior PC textures
- Link for this mod
- 30fps mods (2 mods):
- Compatible with version 1.2 of the game
- Slightly reduced the sharpness of the image
- Game FOV reduced from 100 to 94 (The character became a little less "crumbly" in motion at low resolution)
- The quality of vegetation was reduced to the original (Better performance / resolution in the forest)
- The quality of the volumetric fog was improved even more
- All screenshots updated
- Added mod option without disabling film grain and chromatic aberration
- Added mod option at 60FPS
- Added texture mod
- Slightly sharpened image [Portable / Dock]
- Min. dynamic threshold Resolution - 50% [Portable / Dock]
- Max. dynamic threshold resolution increased from 66% to 100% [Portable / Dock]
- Game Viewport increased from 92% to 94% [Portable / Dock] (It turns out that we have a max. dynamic resolution 94% and min. 44%, Render resolution: 720p - portable, 1080p - dock)
- Decreased Depth Bias of dynamic shadows from light sources [Portable / Dock] (Now the shadow from the character from the light source will start from the boots, not from the knees)
- Increased the ratio of object pixels to shadow texels [Portable / Dock] (This makes the shadows clearer)
- Increased resolution of dynamic shadows [Portable / Dock]
- Improved the quality of volumetric fog [Portable / Dock]
- Enabled depth of field [Portable / Dock]
- Disabled chromatic aberration [Portable / Dock]
- Disabled image grain [Portable / Dock]
- Filtering textures changed from linear to anisotropic 4x [Portable / Dock]
- Min. dynamic threshold Resolution - 50% [Portable / Dock]
- Max. dynamic threshold resolution increased from 66% to 100% [Portable / Dock]
- Game Viewport increased from 92% to 94% [Portable / Dock] (It turns out that we have a max. dynamic resolution 94% and min. 44%, Render resolution: 720p - portable, 1080p - dock)
- Decreased Depth Bias of dynamic shadows from light sources [Portable / Dock] (Now the shadow from the character from the light source will start from the boots, not from the knees)
- Increased the ratio of object pixels to shadow texels [Portable / Dock] (This makes the shadows clearer)
- Increased resolution of dynamic shadows [Portable / Dock]
- Improved the quality of volumetric fog [Portable / Dock]
- Enabled depth of field [Portable / Dock]
- Disabled chromatic aberration [Portable / Dock]
- Disabled image grain [Portable / Dock]
- Filtering textures changed from linear to anisotropic 4x [Portable / Dock]
- Frame limit increased from 30 to 60 [Portable / Dock]
- Slightly sharpened image [Portable / Dock]
- Min. dynamic threshold Resolution - 50% [Portable / Dock]
- Max. dynamic threshold resolution increased from 66% to 100% [Portable / Dock]
- Game Viewport reduced from 92% to 84% [Portable / Dock] (It turns out that we have a max. dynamic resolution 84% and min. 34% There is not enough power for a higher resolution, so it makes no sense to set it higher. This is a plus, TAA anti-aliasing will "crumble" less Render resolution: 720p - portable, 1080p - dock)
- Reduced Depth Bias of dynamic shadows from light sources [Portable / Dock] (Now the shadow from the character under the light source will start from the boots, and not from the knees)
- Slightly increased the ratio of object pixels to shadow texels [Portable / Dock] (This makes the shadows clearer)
- Slightly reduced the draw distance of dynamic shadows [Portable / Dock]
- Slightly reduced bloom quality [Portable / Dock]
- Disabled chromatic aberration [Portable / Dock]
- Disabled graininess [Portable / Dock]
- Changed texture filtering from linear to anisotropic 4x [Portable / Dock]
- Slightly sharpened image [Portable / Dock]
- Min. dynamic threshold Resolution - 50% [Portable / Dock]
- Max. dynamic threshold resolution increased from 66% to 100% [Portable / Dock]
- Game Viewport reduced from 92% to 84% [Portable / Dock] (It turns out that we have a max. dynamic resolution 84% and min. 34% There is not enough power for a higher resolution, so it makes no sense to set it higher. This is a plus, TAA anti-aliasing will "crumble" less Render resolution: 720p - portable, 1080p - dock)
- Reduced Depth Bias of dynamic shadows from light sources [Portable / Dock] (Now the shadow from the character under the light source will start from the boots, and not from the knees)
- Slightly increased the ratio of object pixels to shadow texels [Portable / Dock] (This makes the shadows clearer)
- Slightly reduced the draw distance of dynamic shadows [Portable / Dock]
- Slightly reduced bloom quality [Portable / Dock]
- Disabled chromatic aberration [Portable / Dock]
- Disabled graininess [Portable / Dock]
- Changed texture filtering from linear to anisotropic 4x [Portable / Dock]
- Replaced all (or almost all) textures of objects, decals, particles, effects and characters
- Improved quality of baked shadows
- Textures are taken from the PC version of the game
4. Recommended Overclock Settings:
- Portable Mode - overclock to at least 460 GPU / 1600 RAM , the higher the overclocking, the higher the resolution.
- Docked Mode - +/- 614 GPU / 1600 RAM is sufficient for maximum resolution...was not tested in the docking station (overclock to maximum?)
- Portable Mode - overclock to at least 1581 CPU / 614 GPU /1600 RAM
- Docked Mode - I did not test it in the docking station (overclock to maximum?)
- None needed per se, but the resolution will be lowered greatly if you use textures and no overclock. So it's best to use the overclocking settings of the 30/60fps mods (depending on if you dock or not) if you use this, even if you don't use those other mods.
- Unpack the 010097100EDD6000 folder from the archive and put it along the atmosphere / contents (or sxos/titles)
6. Screenshots
Attachments
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Little_Nightmares_II_v1.2_Switch_60FPS_Mod_10.02.2021.zip14.7 KB · Views: 599
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Little_Nightmares_II_v1.2_Switch_Graphics_Mod_Grain_10.02.2021.zip14.7 KB · Views: 407
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Little_Nightmares_II_v1.2_Switch_Graphics_Mod_10.02.2021.zip14.7 KB · Views: 502
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Little_Nightmares_II_v1.2_Switch_60FPS_Mod_Grain_10.02.2021.zip15.8 KB · Views: 424
Last edited by mattyxarope,