Yes, I looked at this: https://gbatemp.net/threads/wiiu-homebrew-development.391050/
So I want to try and port my chip8 emulator to the Wii U, but I'm not exactly how to start, what do I install and how? The sticky gives instructions for Windows but not Linux, and do I need to use Yellows8's libstagefright exploit since I'm on 5.5? For libwiiu, I cloned it than ran python build.py examples/helloworld only to be greeted by many errors, I have devkitppc installed properly (can compile wii dol's just fine) but see no where to add it to the makefile.
Sorry for rambling, I'm just really confused as to what I need to do to get set up and how.
So I want to try and port my chip8 emulator to the Wii U, but I'm not exactly how to start, what do I install and how? The sticky gives instructions for Windows but not Linux, and do I need to use Yellows8's libstagefright exploit since I'm on 5.5? For libwiiu, I cloned it than ran python build.py examples/helloworld only to be greeted by many errors, I have devkitppc installed properly (can compile wii dol's just fine) but see no where to add it to the makefile.
Sorry for rambling, I'm just really confused as to what I need to do to get set up and how.
Last edited by Monado_III,