'Max Payne' homebrew PS Vita port released
Recently, we shared news of a WIP port of Grand Theft Auto: San Andreas to the PS Vita by TheFlow based on its Android version. Apparently, it was not the only game that TheFlow was working to port on the Vita, as together with modder fgsfdsfgs and others, he released a way to get the Android version of Remedy's classic title Max Payne to work on PlayStation's handheld. Their method uses a wrapper to load the original game binary, patches it and then runs it.
While the game is playable on the Vita, there are some known issues. These include the following, as per the latest GitHub release:
- The game takes a while to start and load levels.
- There is a memory leak somewhere, which means that after enough level loads the game will die with a black screen. It usually happens after loading 2/3 of the levels in the entire game, so you might not encounter this during normal gameplay.
- Key binding menu does not display button names correctly.
- Intro movies don't play, since the player is not implemented.
fgsfdsfgs released a complete step-by-step guide along with a link to the corresponding VPK file over on their GitHub page linked below.
Since this is TheFlow's second big Android port to the Vita, it seems like more could be in the works. Which Android game would you like to see run on the PS Vita next?
GitHub Release
GitHub README