Homebrew Need to find codes for Minecraft Wii U

Laiks

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Hi,
so I don't know if I can post this here, but I'm new to homebrew and JGecko U, so I was wondering if it is hard to find codes for Minecraft Wii U.
I was searching for a long time now, so I would really appreciate some help.
Does anyone have codes for the minecraft minigames, like to be a moderator, or anything else(most likely being a moderator, was what I was searching for)?
Thanks in advance.

Edit: nvm I just found codes
but! I have an error when I add codes:

java.io.FileNotFoundException: C:\Users\PROPRIETAIRE\Desktop\JGecko U\Codes\archive.zip (Accès refusé)
at java.io.FileOutputStream.open0(Native Method)
at java.io.FileOutputStream.open(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at LPt2.d(xj:124)
at fe.d(ng:519)
at fe.B(ng:304)
at TD.m(nd:5413)
at TD.mb(nd:8569)
at TD.X(nd:219)
at Lc.done(nd:6923)
at javax.swing.SwingWorker$5.run(Unknown Source)
at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.run(Unknown Source)
at sun.swing.AccumulativeRunnable.run(Unknown Source)
at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.actionPerformed(Unknown Source)
at javax.swing.Timer.fireActionPerformed(Unknown Source)
at javax.swing.Timer$DoPostEvent.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Please help!
 
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There are multiple reasons for JGecko errors. The easiest thing to do is use the older version which I can provide.

Also if you still need codes I have literal thousands for that game. Along with a few in-game mod clients that me and my friends cracked.

If the old version of JGecko doesnt work I have a version re-created in Python which usually solves these issues.

Python Gecko : https://github.com/Korozin/JGecko_Remade-in_Python

Old JGecko U : https://github.com/Korozin/Old-JGecko

Commonly these connection errors are because of either A : The newer JGecko just has problems with a lot of people's connection types, or B : you have a firewall which blocks TCP Connection.

I suggest trying something like an Injector, script, or the things I provide to see if you get any result because they will rule out any possibility of a firewall.

Also here's a mod Archive me and my friend made for the game : https://github.com/MinecraftWiiUCodes/MinecraftWiiUPlaza


Anyways your actual error states that the archive.zip which archives settings, codes, etc is missing. It's just a dependency error.

btw I'm just gonna provide you with some codes for the game since that was the original purpose of the post.

Also here's one of the Clients I mentioned, as you can use these on just the Wii U by itself without even touching a PC I would assume it's something you'd want :
 

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Laiks

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Thanks a lot man, you saved me from using a potato pc!
I just installed it, and works fine!
Thanks so much!

Edit(yet again): Yes umm..
Isn't there a tutorial on how to use Wii U Plugin Loader? It's for the client.
 
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Thanks a lot man, you saved me from using a potato pc!
I just installed it, and works fine!
Thanks so much!

Edit(yet again): Yes umm..
Isn't there a tutorial on how to use Wii U Plugin Loader? It's for the client.
Just get the Homebrew Appstore, and download the Plugin Loader. Then put the .mod file in SD:/wiiu/plugins.

Now in Homebrew, launch the Plugin Loader, and select Pure Client 1.6 and press +. It'll automatically launch Minecraft and you can press L + R + Left Dpad to open the Mod Menu.
 
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Laiks

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Thanks for the help!
But I need a last hand please.
How does the IDA freeware works?
Because I wanna install the MudahU client, because I can copy paste things and I can get items by their ID.
Thanks in advance again, and sorry for asking for help once again.
 
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Ah so you'd need the Wii U loader for IDA in order to load any .mod / .elf / .rpx files in IDA Pro / Freeware.

But.. IDA isn't the only way to do it, Ghidra works too. But imo IDA is just better because it actually lists ASM Sections or Function Names, whereas with Ghidra it's a jumbled mess.

Anyways, I don't remember the exact line that has the Title ID but all you should have to do is start a search for '0x00050000101DBE00' and change it to '0x00050000101D9D00'

Dont edit anything else as when you edit ASM like this the bytes need to stay the same size or else it straight up breaks.


Anyways Mudah kinda sucks, if you wanna be able to get Items by ID I have the code for that, and a seperate PC App for copy and pasting, so you wont need Mudah.

Mudah is literally held together by ducktape, and it's super unstable as it's TCP Thread was mangled beyond belief.

00020000 2FFFFFF0
000000A6 00000000

00020000 2FFFFFF4
00000000 00000000

00020000 2FFFFFF8
00000000 00000000

00020000 2FFFFFFC
00000000 00000000
D0000000 DEADCAFE

09020000 102EFA64
00000830 00000000
C0000038 60000000
9421FF88 7C0802A6
3D40109C 3D202FFF
9001007C 614AD8E4
3D002FFF 6129FFFC
80CA0000 6108FFF0
80E90000 3D402FFF
80C60034 3D202FFF
93C10070 614AFFF4
80C600F8 6129FFF8
83C80000 810600C8
93E10074 3BE00000
93610064 93810068
83690000 838A0000
93A1006C 7FA8382E
93E10050 93E10054
48000011 00670069
00760065 00000000
7C8802A6 3D20020B
38610008 612908D4
7D2903A6 4E800421
3D200246 61290E54
80810008 7D2903A6
81210010 8061000C
7F67DB78 81810014
7F86E378 80010018
7FC5F378 8161001C
39010028 81410020
91210030 81210024
90810028 38810048
9061002C 38610050
91210044 93A10048
93E1004C 91810034
90010038 9161003C
91410040 4E800421
81210040 28090007
40810018 3D200382
8061003C 6129ABB4
7D2903A6 4E800421
81210020 28090007
40810018 3D200382
8061001C 6129ABB4
7D2903A6 4E800421
3D40109C 3D200304
614AD8E4 6129A5D8
814A0000 7D2903A6
80C10050 38810058
812A0034 80E10054
80690878 90C10058
90E1005C 4E800421
8001007C 83610064
83810068 7C0803A6
83A1006C 83C10070
83E10074 38210078
4E800020 60000000
3C40010F 60426AE0
7C4903A6 4E800420
D0000000 DEADCAFE

To Edit Code said:
00020000 2FFFFFF0
AAAAAAAA <-- Item ID 00000000

00020000 2FFFFFF4
BBBBBBBB <-- Amount 00000000

00020000 2FFFFFF8
CCCCCCCC <-- Damage / Item Value 00000000

00020000 2FFFFFFC
DDDDDDDD <-- Player Slot 00000000

0 = Player 1 (self)
8 = Player 2
10 = player 3
18 = player 4
20 = player 5
28 = player 6
30 = player 7
38 = player 8

To values for A, B, C and D convert Decimal to Hex



and the copy paste thing should be in the mod archive.

Copy Paste Tool
 
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Laiks

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The thing is, I wanna do these just by using the Wii U, that's why I would've wanted Mudah, but seems like I shouldn't download it...
And what do you mean by saying that it's super unstable?
I mean, what if I downloaded it and used it? Could it crash or bug?
And thanks again for the help.

Edit: Could you give me the mudah.mod file for EUR? The installation of IDA pro 7.2 looks terribly complex, I can't seem to know what to do next.
 
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The thing is, I wanna do these just by using the Wii U, that's why I would've wanted Mudah, but seems like I shouldn't download it...
And what do you mean by saying that it's super unstable?
I mean, what if I downloaded it and used it? Could it crash or bug?
And thanks again for the help.


Mudah being unstable means it's pretty prone to crashing, and some of the code is just plain badly written. Like B-Hop for example, you can't even turn it off. The Give Item and Enchant are also very prone to crashing.

If you want a better give item then you can use ShineClient which is also in the Archive, with .elf forms, JGecko code form, and a Python Script form which injects it for you via TCP Gecko. But our pre-built version of Shine's .elf only boots to Japanese. We did change the Source to support all versions but we haven't compiled it, although that version of the source is available on the Archive. (To clarify Shine is completely open sourced! So you can add your own features to it if you know how.)

As for the copy and paste thing? Use Mudah if you want, but imo it's not that useful of a feature; but to each their own.

Anyways here's the IDA Wii U Loader, it works for any 7.x version, just put it in the corresponding IDA Folder. For example if you were using 7.8 the path would be C:\Program Files\IDA 7.8\loaders

Installing IDA should be simple as they have installers on their website. Pretty sure Freeware version works, but I don't remember fully.

If you want another alternative there's Ghidra. here's the Ghidra Wii U Loader But please note that it only supports version 10.0.0.1 of Ghidra, so you'd have to install that version specifically.

Could you give me the mudah.mod file for EUR? The installation of IDA pro 7.2 looks terribly complex, I can't seem to know what to do next.

My current PC is armhf which doesn't support Ghidra or IDA, so I can't edit it for you right now. Sorry!
 
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Ok thanks for the help Korozin, I think I'm gonna try ShineClient.
But does it works for the french version of minecraft?
 
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Ok thanks for the help Korozin, I think I'm gonna try ShineClient.
But does it works for the french version of minecraft?

French would be EUR region. Like I said the pre-built .elf is only for JAP, but the Code and Python script work for any region.

I also stated that we updated the Source Code to support all regions, it just hasn't been compiled into a release yet. All you'd need to compile it is DevKitPro with the PPC Module set up.

But anyways if you don't feel like compiling it, the Code works perfectly fine. You just load TCP Gecko, start Minecraft, then on JGecko U Connect, press Add Code, paste the code, make sure Assembly RAM Writes is selected, and press Done. Then you can use it!

(Btw the newest versions of JGecko U don't support the length of the code, since it's about 8000 lines. In order to use it with JGecko U you'd need to use the older version I provided earlier in the thread.)

After you send the Code the Client will work just like loading the .elf.

For the Python Script, you load TCP Gecko, start Minecraft and run the Script. All you do is type your Wii U IPv4 and it automatically connects and sends.

Script Link

Code Link
 
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Laiks

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But is there an app on the homebrew app store that lets you change to any region?
And I guess I'm gonna try to inject the code via JGecko U.

Edit: Can you explain me how to compile it? If I can, I'd be happy to do it and if I can, send you the file once compiled, so you can upload it or do anything you want with it.

2nd Edit: I actually can use Shine Client, Thanks to The python JGecko U. But I would've loved to use it without the script, only with the .mod or .elf file on the Wii. plugin Loader. So how to compile it/these?
 
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But is there an app on the homebrew app store that lets you change to any region?
And I guess I'm gonna try to inject the code via JGecko U.

Edit: Can you explain me how to compile it? If I can, I'd be happy to do it and if I can, send you the file once compiled, so you can upload it or do anything you want with it.

2nd Edit: I actually can use Shine Client, Thanks to The python JGecko U. But I would've loved to use it without the script, only with the .mod or .elf file on the Wii. plugin Loader. So how to compile it/these?


There isn't really any need to change your Console's region as the only thing the tools check for is if the Japanese Title ID exists or not, and since Tiramisu / Aroma are region free you can use a tool such as NUSspli, FunKiiU, USB Helper, etc.. to just download the Japanese version of the game. Then you can run any of the tools with JAP exclusivity.


To compile the Source you need to install DevKitPro and make sure the DevKitPro and DevKitPPC environment variables are properly set, then all you need to do is run Make, or in Shine's instance, build.py
 

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Ok thanks a lot Korozin, im gonna try to compile the source, and if I success, I'll send you the file.
As for the region thing, Im gonna try USB Helper to download Minecraft in JAP, and Im gonna download another game too, like Splatoon, because I don't have it.
 
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Ok thanks a lot Korozin, im gonna try to compile the source, and if I success, I'll send you the file.
As for the region thing, Im gonna try USB Helper to download Minecraft in JAP, and Im gonna download another game too, like Splatoon, because I don't have it.

Update me if you have any more problems, questions or concerns.
 

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Update me if you have any more problems, questions or concerns.
Ok
Post automatically merged:

Update me if you have any more problems, questions or concerns.
Well, I do have a question. Does it works If I use Piix to change region?
And, how do I make sure the devkitpro and devkitPPC variables are set up?
Well, all I did for now is install devkitpro. I launched mSys2.
 
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Well, I do have a question. Does it works If I use Piix to change region?

Piix is for Disc reading region, like I said Tiramisu and Aroma already do a full region unlock of the console. So does Haxchi as a CFW if I remember correctly.

All you need to do is use a tool like NUSspli to download the JAP Version. I recommend NUSspli the most since it generally works the fastest, most efficiently, and works directly on your Wii U without the need of a PC.


And, how do I make sure the devkitpro and devkitPPC variables are set up?

if you used the Windows installer it should set the paths automatically.

2022-10-30_13-44.png



Well, all I did for now is install devkitpro. I launched mSys2.

Then that should allow you to get what you need. Also sorry for the lack of guidance on how to do this on Windows, I'm more versed in Linux installations. Windows is confusing to me imo.
 

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Ok but, what do I have to do next to compile the source folder/file?
It's not like this was gonna compile itself...
 

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pacman -Syu wiiu-dev in terminal would be a start.
ok, Imma try this

Edit: Nvm I just got NUSspli but have an error:
When I download a game, it downloads fine but I can't install it neither with NUSspi, or WUP installer GX2 or smth like that. I get the error that files might be corrupted, on NUSspli, and on WUP Installer GX2, it's, well, I guess the only normal basic default common error.
I would love help rn.
 
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When I download a game, it downloads fine but I can't install it neither with NUSspi, or WUP installer GX2

This is just something that happens with NUSspli, all I can say is make sure you're on the latest version and try again.

Ok but, what do I have to do next to compile the source folder/file?

For compiling Shine, just run build.py
 
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