Nintendo announces Labo VR Kit for the Switch

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Nintendo has more plans for Labo, it appears, with the company having just announced the Labo VR Kit for the Nintendo Switch. It'll launch fairly soon, on April 12th, featuring five new cardboard creations; the Blaster, Camera, Elephant, Bird, and Wind Pedal, alongside the Toy-Con VR Goggles. There will be two versions available, the full kit, which will cost $79.99 and offer everything, or a more simple starter set, which will retail for a cheaper $39.99, and only come with the goggles and blaster.

Experience a new dimension of Nintendo Labo with the launch of the Nintendo Labo: VR Kit on April 12, which combines the innovative physical and digital gameplay of Nintendo Labo with basic VR technology* to create a simple and shareable virtual reality experience for kids and families. Nintendo Labo: VR Kit is the fourth kit in the Nintendo Labo series, providing the tools to make DIY cardboard creations called Toy-Con; play a variety of games with these creations; and discover how Nintendo Switch technology brings it all to life.

Nintendo Labo: VR Kit offers six new Toy-Con creations to build, including the Toy-Con VR Goggles, which combine with the other creations to allow players to interact with the virtual world through imaginative real-world actions. Fend off an alien invasion with the Toy-Con Blaster, visit a colorful in-game ocean and snap photos of the sea life with the Toy-Con Camera and so much more.

Nintendo Labo: VR Kit encourages passing around the Toy-Con creations among a group of people so everyone in the room can easily join in on the fun. To help encourage this social gameplay, players simply slip the Nintendo Switch console into the Toy-Con VR Goggles and hold it up to their eyes to explore numerous games and experiences – no head strap needed.

“This new kit builds on the core tenets of Nintendo Labo – Make, Play and Discover – to introduce virtual reality in a way that’s fun and approachable for both kids and kids at heart,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “We wanted to design an experience that encourages both virtual and real-world interactions among players through passing around Toy-Con creations.”

Nintendo Labo: VR Kit will launch in retail stores with two primary configurations, one that includes all Toy-Con creations and one that includes a smaller selection of projects to get started:

Nintendo Labo: VR Kit: Available at a suggested retail price of $79.99, the complete Nintendo Labo: VR Kit includes the Nintendo Switch software and materials to build all six Toy-Con projects – the Toy-Con VR Goggles, Toy-Con Blaster, Toy-Con Camera, Toy-Con Bird, Toy-Con Wind Pedal and Toy-Con Elephant – as well as a Screen Holder and Safety Cap. It’s a good option for kids and families who want to dive in to the full experience.

Nintendo Labo: VR Kit – Starter Set + Blaster: Available at a suggested retail price of only $39.99, the Starter Set includes the Nintendo Switch software, plus all the components to build the Toy-Con VR Goggles and Toy-Con Blaster, as well as the Screen Holder and Safety Cap. The Starter Set is a great entry point into the world of Nintendo Labo VR.

Players that own the Starter Set can purchase the following optional expansion sets to expand their experience:

Nintendo Labo: VR Kit – Expansion Set 1**: Available at a suggested retail price of $19.99, Expansion Set 1 includes the Toy-Con Elephant and Toy-Con Camera.

Nintendo Labo: VR Kit – Expansion Set 2**: Available at a suggested retail price of $19.99, Expansion Set 2 includes the Toy-Con Wind Pedal and Toy-Con Bird.

The inventive Toy-Con Garage mode – included as part of all Nintendo Labo software – returns with Nintendo Labo: VR Kit, offering basic programming tools for players to experiment with. More information about the experiences offered by Nintendo Labo: VR Kit will be revealed in the future.

The Nintendo Labo: VR Kit – Starter Set + Blaster and complete Nintendo Labo: VR Kit will be available in stores on April 12. The two expansion sets will be available exclusively online at https://store.nintendo.com/.

:arrow: Source: Twitter
:arrow: Nintendo Official Site
 

Noctosphere

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I have an oculus rift with 1200 p per an eye and images look mediocre because of the screen door effect. When your eyes are put so close to a screen you begin to see the black lines that separate pixels. This leads to a way less realistic experience. In the nintedo switch there will be 360p per an eye which will lead to a blurry and extreme screen door effect. The low specs and mediocre refresh rate should also lead to a nauseating experience.
360p per eye?
Excuse me but I think you'Re wrong, I mean, the division between the two part is vertical right?
not horizontal... right... right...?
 

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360p per eye?
Excuse me but I think you'Re wrong, I mean, the division between the two part is vertical right?
not horizontal... right... right...?
native 720x1280

so now 720x640
 
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x65943

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Based on a video I seen, apparently it is rumored to become compatible with some games. Like maybe Mario Kart for an example.
care to link to video? curious about this rumor

not sure how that'd work since there is no strap for this thing
 

Xzi

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Keep in mind that PSVR isn't very high-resolution either, but it uses a display with three sub-pixels per pixel, so the resulting image is better than you'd expect. I don't think Nintendo planned ahead far enough to do the same with Switch's display, though, or the higher cost likely wasn't worth it since VR wasn't going to be a big focus for the console. Throwing an HMD in with the cardboard kiddie crap makes that pretty clear.
 
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DeadlyFoez

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I have an oculus rift with 1200 p per an eye and images look mediocre because of the screen door effect. When your eyes are put so close to a screen you begin to see the black lines that separate pixels. This leads to a way less realistic experience. In the nintedo switch there will be 360p per an eye which will lead to a blurry and extreme screen door effect. The low specs and mediocre refresh rate should also lead to a nauseating experience.
You must also consider that this will also be made with piss poor plastics for it's optics, so it is just going to blur it all together and you wont see that effect.
 

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This is just a constant reminder to me that we'll never get any real switch controller peripherals because of the lack of any ports. It's weird, usually nintendo is the king of random ports on controllers and consoles that are never used, and now their new console has literally no room for expansion.
 

Xzi

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This is just a constant reminder to me that we'll never get any real switch controller peripherals because of the lack of any ports. It's weird, usually nintendo is the king of random ports on controllers and consoles that are never used, and now their new console has literally no room for expansion.
Actually it makes perfect sense that they went from random, unused ports to simply not including those ports. Besides, everything connects wirelessly now.
 

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VR Pokemon Snap please
They'd have to be smoking crack to release any full game as a VR exclusive, but including a VR mode in Pokemon Snap 2 would not be a bad idea at all. That'd be awesome to see in PC VR headsets once Switch emulation is far enough along.
 

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This whole time I thought the warnings in the manuals for VR devices said it wasn't "safe" for children?
Is this lower resolution, lower refresh rate, heavier headset going to solve this, or is there going to be a big ol warning to take the HMD off every 10 minutes?
Or maybe this is going to be some weird pseudo VR experience?

Can't wait to find out!
 

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The Labo sets must have sold quite well so far.

Still, there isn't much motivation to buy more than one set, this already stopped being a novelty ans is just simple games plus cardboard.
 

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