To be fair I think it's an upside of the system if it doesn't allow you to play Phantom Hourglass, saves you from playing a bad game.
Phantom Hourglass is just sort of meh IMO.
To be fair I think it's an upside of the system if it doesn't allow you to play Phantom Hourglass, saves you from playing a bad game.
To be fair I think it's an upside of the system if it doesn't allow you to play Phantom Hourglass, saves you from playing a bad game.
Phantom Hourglass is just sort of meh IMO.
Geez, PH wasn't THAT bad. I swear to god, you take away buttons everyone freaks the fuck out.
I actually like it more than Ocarina Of Time and Majoras Mask.
Well gee, I wonder why there's full playthroughs of Another Code played on Desmume and even No$GBA on youtube...Another code has one puzzle where you need to close the DS at a specific angle to watch the reflection, which is unrelated to sleep mode. That puzzle is impossible to solve normally now. (not trying to bash the 2DS here, just clarifying) And impossible on emulators
Shitty controls aside I think we'd all rather forget the stupid tower you had to do over and over and over again.
In general I felt that dungeon designs and bosses were also mundane, and yes the controls are a big issue.
Why?
It's more repetitive than Majora's Mask. It has unimpressive dungeon design. It hasn't got a single memorable tune.
What I will say is that Spirit Tracks is much better. It wasn't as repetitive, the train was easy to navigate with than the boat and was more fun to use, the music was pretty good, and the Tower of Spirits was much more fun than the Temple of the Ocean King; final visit notwithstanding.
I dunno, the game was more appealing for me than Time/Majora.
Shitty controls aside I think we'd all rather forget the stupid tower you had to do over and over and over again.
In general I felt that dungeon designs and bosses were also mundane, and yes the controls are a big issue.
Another code has one puzzle where you need to close the DS at a specific angle to watch the reflection, which is unrelated to sleep mode. That puzzle is impossible to solve normally now. (not trying to bash the 2DS here, just clarifying) And impossible on emulators
it was just an example and the tower is from spririt tracks
It is true because it's not in game, you need to check the real life physical reflection. So unless you feel like folding your monitor in half...not true....when you minimize the window, the game acts as if it is closed....
There is a tower that you have to go back to constantly in Spirit Tracks, but it doesn't force you to replay old floors, just 3 new floors each time. And the one in Phantom Hourglass is a temple, not a tower, which is why he got confused.Maybe they pulled the same shit again in Spirit Tracks, but there is a tower (well, temple, I guess, if you want to get technical) in Phantom Hourglass that you're forced to replay after every single boss. It's as blatant and terrible as filler can get.
That's strange. I can't think why you'd prefer it to either.
Ocarina= Cause of time, i hate when i'm limited and hate to hurry.
Majora= Don't know where to go next.