It's something I've been wondering about ever since Nintendont got full broadband adapter support, there is a piece of homebrew called gcars-cs that was written way back then that allowed for games like Sonic Adventure 2 and Super Smash Brothers Melee to work over the internet, here's a tutorial written about it from not too long ago:
https://gbatemp.net/threads/tutoria...er-games-online-on-an-actual-gamecube.563819/
The way it works is via memory patches to the game to keep variables in sync across clients, in much the same way online hacks work for PC games that didn't originally have them, and also the slippi project for dolphin.
As of right now, there isn't any actual way to load this homebrew within Nintendont and have it work properly but being that it's an open source project and Nintendont is also an open source project, such functionality could be integrated right into the loader to add online gameplay direct from Nintendont, what do you guys think?
https://gbatemp.net/threads/tutoria...er-games-online-on-an-actual-gamecube.563819/
The way it works is via memory patches to the game to keep variables in sync across clients, in much the same way online hacks work for PC games that didn't originally have them, and also the slippi project for dolphin.
As of right now, there isn't any actual way to load this homebrew within Nintendont and have it work properly but being that it's an open source project and Nintendont is also an open source project, such functionality could be integrated right into the loader to add online gameplay direct from Nintendont, what do you guys think?