If you want to use different controllers, instead of using "controller.ini" on the root, you can place your files in a sub-folder, and using the PID_VID as filename.
/controllers/PID_VID.ini
/controllers/PID_VID.ini
/controllers/PID_VID.ini
etc.
For USB Gamepad and VC Injects Users on the Wii U:
https://github.com/FIX94/Nintendont/issues/751
@carnage702 recommends to use an older Build ot Nintendont unfortunately this has no BBA Support.
https://github.com/FIX94/Nintendont...dfd8be7b0b68209fc7/loader/loader.dol?raw=true
Please rename it to boot.dol and replace it.
Thank you.
Stop hitting the minus button. That makes those buttons swap.
I CAN'T BELIEVE THIS! It actually worked!
My God, finally! Thank you so much! I would've never thought that older version would be better here. But it is.
BUT! Funny thing, that case with swapped A and B buttons (on gamepad) still sometimes occurs. How can I make sure it doesn't happen?
by 4 players you mean only the forth light is on or all 4 lights are on?Hey all! I just joined your awesome board, and this is my first post, so I apologize if I’m asking a redundant question, but I can’t seem to find the right answer(s). I appreciate any help
Is the original wired classic controller supported?
And when I try to play Pikmin 2 multiplayer, the second wiimote is locked to fourth player, can I do anything about that?
These are my current settings, and native control is off.
What am I flubbing?
@FIX94 is it possible to get more performance on wii u with Nintendont? Some Gamecube games have still performance issues on the normal wii using Nintendont:
you dont need them at all, no one does, those files are ini files that are already coded into nintendo boot.dol, they are there for people that want to make their hid controller have a custom layout, they can get them modify the button input and rename it to controller.ini and place them on the root of their device so nintendont doesnt reeed the coded layout but the custom one.Nintendont is working fine on my WiiU, but when I go to update titles.txt, controllers.zip or gcn_md5.txt via the updater it causes a hard crash.
I can't find these files on my SD card and Nintendont seesm to run fine without them. Can someone explain why I might want to get these files, and where I should put them if I do?
if nintendont is on usb or is reading from usb that can happen specialy on wiiu becuase how slow usb power flows, if nintendont doesnt get a response fast enough it crashes, damn defective wiiu usb power supply.About 1/5th of the time I try to boot up Nintendont, I'll just get a black screen and it will have crashed so hard I'll have to pull the power cord. I can't seem to figure out any pattern to it, although I feel like it tends to happen the first time I boot up my Wii U after not using it for several hours. Anyone got any ideas? I'm on a Wii U running Coolboot Haxchi.
if nintendont is on usb or is reading from usb that can happen specialy on wiiu becuase how slow usb power flows, if nintendont doesnt get a response fast enough it crashes, damn defective wiiu usb power supply.
reformat your sd, maybe its too fragmented.This happens if I have a usb plugged in or not and my games or on the sd card, not usb.
Nintendont IOS255 v255.255
Built : Oct 8 2019 03:21:53
Version : 6.489
Game path: di
EXIInit Start
EXI: Trying to open /saves/GAFP.raw
EXI: Trying to open /saves/GAFP_B.raw
EXI: Slot B has been disabled.
Kernel Start
DIP:Apploader, preparing to patch
DIP:DOL Size:132484 MinOff:0x00003100 MaxOff:0x0002BD80
DIP:DOL EntryPoint::0x80002F90, GameEntry::0x80003154
Patch:Offset:0x00003100 EOffset:0x0002BD80 Length:00028C80
Patch:Game ID = 47414650
Patch:[SI] applied 12 times
Patch:[AI] applied 12 times
Patch:[DI] applied 42 times
Patch:[OSExceptionInit] skipped (0x000060F4)
Patch:[SetInterruptMask] applied (0x00008F18)
Patch:[__OSDispatchInterrupt] applied (0x00009300)
Patch:[__OSResetSWInterruptHandler] applied (0x0000A184)
Patch:[__DVDInterruptHandler]: 0x0000BEB4 (0x0000BEB4)
Patch:[ARStartDMA] applied (0x00010654)
Patch:[patch_fwrite_Log] skipped (0x000197B4)
Patch:[EXIImm A] applied (0x0001D8F8)
Patch:[EXIDMA A] applied (0x0001DBF4)
Patch:[EXIDMA] ChanLen:00000040
Patch:[EXISync B] applied (0x0001DCE0)
Patch:[__EXIProbe A] applied (0x0001DF74)
Patch:[EXISelect A] applied (0x0001E2B0)
Patch:[EXIDeselect A] applied (0x0001E3DC)
Patch:[EXIntrruptHandler B] applied (0x0001E4F0)
Patch:[TCIntrruptHandler B] applied (0x0001E5B8)
Patch:[EXILock A] applied (0x0001EA70)
Patch:[EXIUnlock A] applied (0x0001EBBC)
Patch:[CompleteTransfer A] applied (0x0001F608)
Patch:[SIInit A] applied (0x0001FC70)
Patch:[SIInterruptHandler] applied (0x0001F8D4)
Patch:[SIInterruptHandler] applied (0x0001FA00)
Patch:[__SITransfer A] applied (0x0001FD24)
Patch:[__SITransfer A] applied (0x0001FE0C)
Patch:[SIGetType A] applied (0x000204A0)
Patch:[SIInit] applied (0x0001FCC0)
Patch:[__GXSetVAT] not found
Patch:[GXInitTlutObj] not found
Patch:[GXLoadTlut] not found
Patch:[ARInit] not found
Patch:[__ARChecksize] not found
Patch:[__ARHandler] not found
Patch:[ARQPostRequest] not found
Patch:[C_MTXPerspective] not found
Patch:[C_MTXLightPerspective] not found
Patch:[OSGetResetButtonState] not found
Patch:[__OSInitAudioSystem] not found
Patch:[__DSPHandler] not found
Patch:[SIEnablePollingInterrupt] not found
Patch:[PADRead] not found
Patch:[PADControlAllMotors] not found
Patch:[PADControlMotor] not found
Patch:[PADIsBarrel] not found
Patch:[__PADSetSamplingRate] not found
Patch:[__CARDReadStatus] not found
Patch:[__CARDClearStatus] not found
Patch:[__CARDStat] not found
Patch:[ReadROM] not found
Patch:[__OSReadROM] not found
Patch:Using a EXI Timing of 1900
Jumping to 0x80003154
Got Shutdown button call
EXI: Saving memory card(s)...Done!
yes you need to use dmtoolbox to trim and not bad trimmers like gcisotool that desync the iso, use dmtoolbox and check the 32k alligment option.I'm trying to get Animal Crossing (PAL) to work on a PAL Wii U using the WiiVC injector script. The game works fine if I inject the full, untouched ISO, but because this takes up a lot more space than it should (the game itself is tiny), I want to use a compressed/trimmed/shrunk ISO. However, I've tried trimming the ISO with Gamecube ISO Tool, and injected the resulting file, but when I start it after installing, after the Wii logo appears, a green bar appears in the center of the screen (I presume it's the game's title screen trying to start up) for a split second, then the screen stays black, and the only way to get out of there is to press the power button on the Wii U itself. Using the power options on the gamepad doesn't have any effect, and the home button doesn't do anything either. I then tried trimming the ISO with GCMUtility (which interestingly resulted in a smaller file than with the previous tool), injected and installed it, but again after starting it, the Wii logo appeared, followed by the green bar for a split second, and then the black screen. All of my other injected GameCube games work fine when trimmed, so I really don't understand why this one is being annoying.
Here's a debug log of the inject made with the GCM produced by GCMUtility, not sure if it provides any useful information.
Code:Nintendont IOS255 v255.255 Built : Oct 8 2019 03:21:53 Version : 6.489 Game path: di EXIInit Start EXI: Trying to open /saves/GAFP.raw EXI: Trying to open /saves/GAFP_B.raw EXI: Slot B has been disabled. Kernel Start DIP:Apploader, preparing to patch DIP:DOL Size:132484 MinOff:0x00003100 MaxOff:0x0002BD80 DIP:DOL EntryPoint::0x80002F90, GameEntry::0x80003154 Patch:Offset:0x00003100 EOffset:0x0002BD80 Length:00028C80 Patch:Game ID = 47414650 Patch:[SI] applied 12 times Patch:[AI] applied 12 times Patch:[DI] applied 42 times Patch:[OSExceptionInit] skipped (0x000060F4) Patch:[SetInterruptMask] applied (0x00008F18) Patch:[__OSDispatchInterrupt] applied (0x00009300) Patch:[__OSResetSWInterruptHandler] applied (0x0000A184) Patch:[__DVDInterruptHandler]: 0x0000BEB4 (0x0000BEB4) Patch:[ARStartDMA] applied (0x00010654) Patch:[patch_fwrite_Log] skipped (0x000197B4) Patch:[EXIImm A] applied (0x0001D8F8) Patch:[EXIDMA A] applied (0x0001DBF4) Patch:[EXIDMA] ChanLen:00000040 Patch:[EXISync B] applied (0x0001DCE0) Patch:[__EXIProbe A] applied (0x0001DF74) Patch:[EXISelect A] applied (0x0001E2B0) Patch:[EXIDeselect A] applied (0x0001E3DC) Patch:[EXIntrruptHandler B] applied (0x0001E4F0) Patch:[TCIntrruptHandler B] applied (0x0001E5B8) Patch:[EXILock A] applied (0x0001EA70) Patch:[EXIUnlock A] applied (0x0001EBBC) Patch:[CompleteTransfer A] applied (0x0001F608) Patch:[SIInit A] applied (0x0001FC70) Patch:[SIInterruptHandler] applied (0x0001F8D4) Patch:[SIInterruptHandler] applied (0x0001FA00) Patch:[__SITransfer A] applied (0x0001FD24) Patch:[__SITransfer A] applied (0x0001FE0C) Patch:[SIGetType A] applied (0x000204A0) Patch:[SIInit] applied (0x0001FCC0) Patch:[__GXSetVAT] not found Patch:[GXInitTlutObj] not found Patch:[GXLoadTlut] not found Patch:[ARInit] not found Patch:[__ARChecksize] not found Patch:[__ARHandler] not found Patch:[ARQPostRequest] not found Patch:[C_MTXPerspective] not found Patch:[C_MTXLightPerspective] not found Patch:[OSGetResetButtonState] not found Patch:[__OSInitAudioSystem] not found Patch:[__DSPHandler] not found Patch:[SIEnablePollingInterrupt] not found Patch:[PADRead] not found Patch:[PADControlAllMotors] not found Patch:[PADControlMotor] not found Patch:[PADIsBarrel] not found Patch:[__PADSetSamplingRate] not found Patch:[__CARDReadStatus] not found Patch:[__CARDClearStatus] not found Patch:[__CARDStat] not found Patch:[ReadROM] not found Patch:[__OSReadROM] not found Patch:Using a EXI Timing of 1900 Jumping to 0x80003154 Got Shutdown button call EXI: Saving memory card(s)...Done!
Can anyone confirm if there's a way to make an Animal Crossing (PAL) inject work using a trimmed game? Am I doing something wrong, is the injector script doing something wrong, are the trimming tools doing something wrong or is Nintendont doing something wrong? I'm stumped.