no$gba Version 3.0.2 release

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no$gba Version 3.0.2 has been released!
no$gba started as a Gameboy Advance debugger but was later released as a normal emulator.
Later versions added support for Nintendo DS emulation.

Changelog:

16 May 2020 - version 3.02

- 3ds/vfp/help: multiply note about FMUL X,X,X.. and FMAC Y,Y,Y.. (thanks kemal)
- 3ds/gpu/help: added triangle drawing examples (thanks to profi200 for help)
- 3ds/gpu/help: created I/O map chapters for gpu internal/external registers
- 3ds/gpu/help: renamed several registers, especially ATTR_BUF related ones
- 3ds/gpu/help: swapped/renamed width and height to match up with actual usage
- 3ds/gpu/help: important details/corrections for rendering pipeline registers
- 3ds/gpu/help: better GPUREG_IRQ_xxx and GPU_MEMCOPY descriptions
- 3ds/gpu/help: info on undocumented flat shading and striped/dotted modes
- 3ds/gpu/help: info on undocumented memory traffic and vertex/polygon counters
- 3ds/gpu/help: added undocumented gpu register stubs (inside of gpu chapters)
- 3ds/gpu/help: started to rewrite and rearrange unclear gpu descriptions
- 3ds/gpu/help: removed meaningless sentences alike this register is used to...
- 3ds/gpu/help: removed nonsense definitions alike unsigned 1bit enable flag
- 3ds/gpu/help: gpu external registers: added memory control/status registers
- a22i/float: .float16/24/32/64/80 supports multiple operands (using commas)

Source:http://problemkaputt.de/gba.htm
 
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