Homebrew Not64 Update

crwys

Well-Known Member
Member
Joined
Jun 26, 2008
Messages
1,146
Trophies
1
XP
637
Country
United States
Well here is what I found with games that didn't work before:
Blast Corps does indeed work now
Goemons Great Adventure only works in interpter at a decent speed but audio is bad unless "scale to pitch" is on. (Not sure if it did before)
CastleVania only works in interpter at 10 fps
Mischief makers no longer works. (Can't detect a controller?) I tried a wiimote and a gamecube controller and nothing works.
Bomberman64 still has the same bug
Iggy's Reckin' Balls still doesn't work.
Conkers Bad Fur Day still doesn't work.
 

JoostinOnline

Certified Crash Test Dummy
Member
Joined
Apr 2, 2011
Messages
11,005
Trophies
1
Location
The Twilight Zone
Website
www.hacksden.com
XP
4,339
Country
United States
Oh, that's right. I had forgotten that Wii64 already accepted arguments.
Thats bullshit, Wii64 does not accept arguments, I made alot of dirty modifications to it to accept them.
Don't act like an ass, he made a mistake. A mistake is not bullshit.
 
  • Like
Reactions: 1 person

duffmmann

Well-Known Member
Member
Joined
Mar 11, 2009
Messages
3,966
Trophies
2
XP
2,306
Country
United States
Lol, the link in the first post was posted in 2010. Its "honey". Honey is in wiiflow currently. lol


No its not, the link in the first post was updated on August 30th 2012. Its an unofficial build of Wii64 not done by emukidd. It works way better than Honey did. And no, I don't believe I left the audio limiter off (out of town away from my wii at the moment, will have to double check when I get back this evening).
 

gbatenp

Member
Newcomer
Joined
Nov 8, 2010
Messages
14
Trophies
0
XP
61
Country
United States
To play Banjo-Tooie just activate 'FB Textures' on video settings and you will have the textures back!

Now you can play it.

Donkey Kong 64 also works, but you must active the option to skip the cutscenes on the game.
 

kupo3000

Well-Known Member
Member
Joined
Sep 14, 2009
Messages
472
Trophies
1
Age
39
XP
293
Country
Mystical Ninja Starring Goemon crashes after first cutscene. :(
Man, for a game with near Super Mario 64 graphics it always has issues on nearly all N64 emulators.
 

mikefor20

Well-Known Member
Member
Joined
Jan 12, 2009
Messages
1,924
Trophies
2
Location
Mushroom Kingdom ( o Y o )
XP
3,835
Country
United States
Lol, the link in the first post was posted in 2010. Its "honey". Honey is in wiiflow currently. lol


No its not, the link in the first post was updated on August 30th 2012. Its an unofficial build of Wii64 not done by emukidd. It works way better than Honey did. And no, I don't believe I left the audio limiter off (out of town away from my wii at the moment, will have to double check when I get back this evening).

What do ya know, your right! I was WASTED when I first read the thread. FIX94 is the main guy for wiiflow plugins. He said earlier in the thread a lot of code additions are necessary to make this work in wiiflow as not64 does not use arguments. Ask him to add it if you REALLY REALLY want it. Or just run it through a forwarder.....
 

Bladexdsl

fanboys triggered 9k+
Member
Joined
Nov 17, 2008
Messages
21,225
Trophies
2
Location
Queensland
XP
12,453
Country
Australia
banjo works but the white textures still appear even with fb texts on.
tooie is incredibly slow
dk64 is slow plus it constantly pauses and CAM is zooming in and out constantly. i dont know who you guys claim these are working. playing from usb hdd
 
  • Like
Reactions: 1 person

Hielkenator

Well-Known Member
Member
Joined
Feb 7, 2010
Messages
4,210
Trophies
0
XP
679
Country
Netherlands
banjo works but the white textures still appear even with fb texts on.
tooie is incredibly slow
dk64 is slow plus it constantly pauses and cal is zooming in and out constantly. i dont know who you guys claim these are working. playing from usb hdd
They are working, but are unplayable.
 

Bladexdsl

fanboys triggered 9k+
Member
Joined
Nov 17, 2008
Messages
21,225
Trophies
2
Location
Queensland
XP
12,453
Country
Australia
gex 3d works
before you couldn't play levels in banjo like clankers cavern now you can with no slowdown!
it's a step in the right direction still a long way to go though to get dk64 and tooie playable.
 

seam

Well-Known Member
Member
Joined
Jan 23, 2011
Messages
727
Trophies
1
Age
112
Location
austin texas
XP
855
Country
United States
banjo works but the white textures still appear even with fb texts on.
tooie is incredibly slow
dk64 is slow plus it constantly pauses and cal is zooming in and out constantly. i dont know who you guys claim these are working. playing from usb hdd
They are working, but are unplayable.

yep, as i said before. blast corps now works and is playable. but thats about it... banjo tooie and DK are still unplayable... but hey, its a step in the right direction
 
  • Like
Reactions: 2 people

duffmmann

Well-Known Member
Member
Joined
Mar 11, 2009
Messages
3,966
Trophies
2
XP
2,306
Country
United States
That guy was right about me not turning on the audio limiter.

Anyways, yes many games still don't work. But many games that didn't before (or ran slow) now work at 100% speed.

Goldeneye and Perfect Dark both work brilliantly.

DK and Tooie are "playable" at decent framerates but with major issues. Rendering them games no one would want to play.

Whats greatest about this, is no more choppy audio, and almost every game that ran before, now runs much much much more smoothly.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    @Psionic Roshambo, people who cant download it can still play the game
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
    K3Nv2 @ K3Nv2: Lol McDonald's has a grandma mcflurry