Well gattdamn, might be time to buy myself a WiiU...
added this and SD Card info to OP..DLC and updates downloaded from the console are not loaded by loadiine.
the console is loading SSBU and SSBU updates/DLC.
loadiine redirect the loading to SD card. the console still sees only SSBU and think you are playing SSBU. It does not load DLC of the game you are loading with loadiine.
If you want to update the game, you need to extract the update on SD card too.
Just tried Hyrule Warriors EUR dump, and it extracted fine. I think the US WUD is broken or bad key.
I even merged 1.7.0 update extracted to the extracted EUR dump and the game was updated to 1.7.0 fine In game features all new 1.70 patch note.
Someone posted this for the USA WUD:
***Confirmed working
***use vgmtoolbox->misc tools->extraction tools->generic->iso/archive extractor. and extract folder by folder
***note: WII U images require 'ckey.bin' in the <C:\XXXX\vgmtoolbox_bin_r1004\external\wiiu> directory, and 'disckey.bin' in the same directory as the source .wud image file.
I'm downloading for the 3rd time to try this and see.... ugh.
Also, how do you merge in updates to the dump? Do you extract them with Uwizard with the Title Key and place in the loadiine content folder?
that someone was me. different username though, but anyway.
Yes. just merge it like u said
that someone was me. different username though, but anyway.
Yes. just merge it like u said. You dont need title key for updates though
that someone was me. different username though, but anyway.
Yes. just merge it like u said. You dont need title key for updates though
have you one example of title/image using multi-partition ?
[39] FSGetStatAsync("/vol/external01/acme/sound/stream/English(US)/")
[39] LogString =>("/vol/external01/acme/sound/stream/English(US)/")
[39] FSOpenDirAsync("/vol/external01/acme/sound/stream/English(US)/")
[39] FSOpenDir("/vol/content/sound/stream/Japanese/")
[39] FSGetStatAsync("/vol/external01/acme/sound/stream/Japanese/")
[39] LogString =>("/vol/external01/acme/sound/stream/Japanese/")
[39] FSOpenDirAsync("/vol/external01/acme/sound/stream/Japanese/")
yes just tried the EU version (updated to v32) - seems to run perfekt
Mario And Sonic At The Sochi 2014 Olympic Winter Games EU
Game ID: AURP01
Title ID: 00050000-1010C800
RPX: v0: 13.339.328 bytes, v32: 13.339.712 bytes
RPL: -
Content-Size: 8,2 GB
let us knowI know this sounds mad I bought a 256GB PNY Elite Performance sd card today but I cannot test it until Wednesday. I got it for a really good knock down price, could not take the offer up tbh, it would of been stupid not too
Its the same as this but not the price I'm not quite that mad!> http://www.amazon.co.uk/PNY-Elite-P...&qid=1444080422&sr=8-12&keywords=256GB+SD+PNY
okay, hopefully the others see this post.The Wonderful 101 can be turned green. Applied update from NUS and loaded right up, right up may take upwards of 5 minutes. I set a timer for 30 and walked away, but it loaded up. Its using a Class 4 card and I would recommend at least a 6 as its slow loading at times and its a fast pace game. I can post details later - but how are we going to handle that for RPX and content sizes? the original or the merged/updated one? I feel the working one (patched) should make the list myself, with a note. Those that missed the update should see their game size/rpx size is different from the list.
Also if you press home while its loading it won't bring up the menu, thought that may be an easy trick to tell if its loading or not. Maybe someone knows but does the WiiU read the whole file from SD? I think we should investigate all the ones that say freeze. I retried W101 and its been 10 min and nothing yet, I would have wrote this one off sitting by it, based on my edits its a solid 30 min load with class 4 card. Playable after that.
Points of seemed failure: each Async took a while.
Code:[39] FSGetStatAsync("/vol/external01/acme/sound/stream/English(US)/") [39] LogString =>("/vol/external01/acme/sound/stream/English(US)/") [39] FSOpenDirAsync("/vol/external01/acme/sound/stream/English(US)/") [39] FSOpenDir("/vol/content/sound/stream/Japanese/") [39] FSGetStatAsync("/vol/external01/acme/sound/stream/Japanese/") [39] LogString =>("/vol/external01/acme/sound/stream/Japanese/") [39] FSOpenDirAsync("/vol/external01/acme/sound/stream/Japanese/")
Those directories have around 2200 files in each.
Ill add them in the morning if someone hasnt already by then...please add the following fully working games to the list:
The LEGO Movie Videogame (v18)
Region: EU
Game ID: ALAPWR
Title ID: 00050000-1014E000
RPX: 14.837.888 Bytes
RPL: -
Content-Size: 6,85 GB (incl. update to v18)
and already previousely reported by me but not yet added to the list: Mario And Sonic At The Sochi 2014 Olympic Winter Games EU ist working, too!