nope its up to team libretro to make the cores work at this point so now we have to wait
Last edited by dominater01,
that reminds me also i need to try out famicom disc games and see if they run on the nes emulatorsnope its up to team libretro to make the cores work at this point so now we have to wait
2048 = No Core Loaded
CPC (CrocoDS) = Fine
FBA = Fine
Mame 2000 = Fine
Mame 2003 = Fine
Mame 2003 Plus = Fine
Mame 2016 - Fine
Mame = Fine
Atari - 2600 (Stella) = Fine
Atari - 7800 (Prosystem) = Fine (Game froze when opening XMB UI?)
Atari Jaguar = No Core Loaded
Mednafen WonderSwan = Fine
Cave Story = Fine
Chip8 = Failed to load content (bad rom?)
Puae = Fine (Requires Bios + UAE File)
Dinothawr = Fine
Doom = Fine
Vecx = Fine
GW = Fine
O2em = Fine (Requires Bios)
Beetle - PCE = Fine (May require Bios)
Beetle - PC - FX = Fine (May require Bios)
Desmume = Fine (Slow)
Sameboy = Fine
TBG Dual = Fine
mGBA = Fine
VBA Next = Fine
Snes9x = Fine
Snes9x 2002 = Fine
Snes9x 2005 = Fine
Snes9x 2005 Plus = Fine
Snes9x 2010 = Fine
Emu X NES = Garbled Sound in Megaman 2
FCEUmm = Fine
Nestopia = Fine
Mesen = Fine
Quick Nes = No Core Loaded
Xrick = Fine
Quake = Boots initially then exits back to Dev Menu
Genesis Plus GX = Fine (May require Bios)
PicoDrive = Fine (May require Bios)
Neo-Geo Pocket = Fine
Beetle Saturn = Crashes back to Dev Menu
Yabause = Black Screen froze
if this is with my build can you put these results on the spreadsheetDid some VERY quick and dirty cores tests (tested one rom to see if it boots, if it does moved on)
These are the results....
Code:2048 = No Core Loaded CPC (CrocoDS) = Fine FBA = Fine Mame 2000 = Fine Mame 2003 = Fine Mame 2003 Plus = Fine Mame 2016 - Fine Mame = Fine Atari - 2600 (Stella) = Fine Atari - 7800 (Prosystem) = Fine (Game froze when opening XMB UI?) Atari Jaguar = No Core Loaded Mednafen WonderSwan = Fine Cave Story = Fine Chip8 = Failed to load content (bad rom?) Puae = Failed to load Content Dinothawr = Fine Doom = Fine Vecx = Fine GW = Fine O2em = Fine (Requires Bios) Beetle - PCE = Fine (May require Bios) Beetle - PC - FX = Fine (May require Bios) Desmume = Fine (Slow) Sameboy = Fine TBG Dual = Fine mGBA = Fine VBA Next = Fine Snes9x = Fine Snes9x 2002 = Fine Snes9x 2005 = Fine Snes9x 2005 Plus = Fine Snes9x 2010 = Fine Emu X NES = Garbled Sound in Megaman 2 FCEUmm = Fine Nestopia = Fine Mesen = Fine Quick Nes = No Core Loaded Xrick = Fine Quake = Boots initially then exits back to Dev Menu Genesis Plus GX = Fine (May require Bios) PicoDrive = Fine (May require Bios) Neo-Geo Pocket = Fine Beetle Saturn = Crashes back to Dev Menu Yabause = Black Screen froze
If a cores not in the list that means I either didn't test it/didn't have a rom
Overall Impressive how many just work out of the box, considering there hasn't been an official release yet
It's from a build I managed to compile today But I guess the results will be the sameif this is with my build can you put these results on the spreadsheet
not necessarily unless you downloaded the same cores i did because uwp is pickyIt's from a build I managed to compile today But I guess the results will be the same
I downloaded the ones from the Windows Buildbot. I chose the Core's from the one's you listed in your Spreadsheet. Plus the ones on the UWP Buildbot at the time..not necessarily unless you downloaded the same cores i did because uwp is picky
well if its those then it should be fineI downloaded the ones from the Windows Buildbot. I chose the Core's from the one's you listed in your Spreadsheet.
Looking at the UWP Buildbot there are a few additions but also we lost a few :/well if its those then it should be fine
But I'm guessing they will probably be re added over the next couple daysLooking at the UWP Buildbot there are a few additions but also we lost a few :/
we "lost" a few but i got them so its all goodLooking at the UWP Buildbot there are a few additions but also we lost a few :/
Yeah, I meant lost them from the UWP list on the Buildbot We're never letting those go lolwe "lost" a few but i got them so its all good
also remember i didnt add those 3 cores that i mentioned earlier so the spreadsheet maybe should wait on those idk
No the guy doing the Dynarec for Switch doesn't dev for Xbox One.Are the builds being maintained by the same person that is also writing dynarec for the Switch?
Hmm. I've seen the name somewhere, but for the life of me I can't remember where. Oh well, many thanks to whomever it is!No the guy doing the Dynarec for Switch doesn't dev for Xbox One.
Sure I'll PM them to youforgot to tell you guys i updated the link so it has the dependency file
http://www.mediafire.com/file/knq14v121hpjxur/Retroarch_Working_Cores_Build_1.7z/file
--------------------- MERGED ---------------------------
@ploggy i noticed you said they removed some dlls do you happen to still have them because i didnt grab them in time
i thought you were talking about earlier when they disappeared
dont mean to rush you but are you gonna update the spreadsheet?Sure I'll PM them to you
Good news PUAE works!!! bad news you have to make a "UAE" config file which isn't too bad really but it's something your going to have to make for each game :/ But hey.. It works
Sure I'll do it nowdont mean to rush you but are you gonna update the spreadsheet?