If it was successful, you'll be kicked out to the WiiU Menu again.
Then open the MiiMaker-Channel,
No I i'm talking about the fact that you have to have SSB in order to run this at all, so you don't need to run it in loadiine.I love that SSB is on the compatibility list lol. I mean it should be for completeness sake, but awesome to think that someone would use SSB to launch SSB through loadiine
@jimmmeh
Try it with the attached Version(should work).
It's the latest Version(https://github.com/dimok789/loadiine/commit/ca93643d666309a2e8bb975a798400eca1dc470b).You, sir, are my hero! Thank you so much. That worked first time! If you don't mind me asking, what is different about that version (and which version is it exactly??) that made it work in my case? Would be good to know so I can keep up with future developments. I am a software developer by trade, though admittedly, and don't judge me here, primarily using Microsoft technologies...so could always set up my system to compile off the latest code if required.
Send me a PM on here if you have paypal, would like to buy you a beer so to speak!
You need to extract .wud for loadiine. Google "extract wud"How do I convert my .wud files to RPX/RPL to prepare them for Loadiine?
How do I convert my .wud files to RPX/RPL to prepare them for Loadiine?
That's not the exploit, it's only Loadiine.I've downloaded latest dimok release, there is a www folder wich contains these files:
Are these files enouth for the kernel exploit and loadiine loading?
Its just one index.html, does it give a selection menu on the wiiu browser to choose exploit or loadiine?
Thanks in advance.
Anyone?
You, sir, are my hero! Thank you so much. That worked first time! If you don't mind me asking, what is different about that version (and which version is it exactly??) that made it work in my case? Would be good to know so I can keep up with future developments. I am a software developer by trade, though admittedly, and don't judge me here, primarily using Microsoft technologies...so could always set up my system to compile off the latest code if required.
Send me a PM on here if you have paypal, would like to buy you a beer so to speak!
I think that the installer which has attached on wj44's post is just a version of loadiine. Your problem is about running the kexploit. We all need to run the kexploit first before running any version of loadiine. The kexploit is hit-and-miss procudure. You will get low successful rate when running it online while will get higher chance using localhost. About to fix the failed loading of kexploit, you can use the procedure on WUP installer thread (common issues)
Hey thaikhoa, not quite, running the kexploit was always fine, but only locally, none of the remote links worked for me at all. The local kexploit (the AIO choose A or B one) sometimes works first time, sometimes took 2 or 3 attempts. The problem was that then loading loadiine afterwards ALWAYS froze the whole system up, every time, no matter which versions I tried. The one attached was the first one to successfully load on my WiiU AFTER the kexploit successfully ran.