Perfect Dark NTSC decompilation is now complete
Despite what the project status page depicts, the percentage of the NTSC versions, both the NTSC 1.0 and NTSC-Final, of Perfect Dark have been fully decompiled, but the reason why the status doesn't reflect the 100% percentage is due to some functions not being a byte-by-byte match to the original game's functions, but according to the developers, said mismatching functions are "functionally the same".
With this, a PC port could be expected later on to be worked on based on the NTSC version (most likely the Final one), as was the case with both Super Mario 64 and The Legend of Zelda: Ocarina of Time.
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