So since pokehex is out can someone confirm if the shiny encounter pokemon cheat makes it so that they pop up as illegal in pokehex? Or are they fine?
They show up legit as ultra shiny (Yellow square).
Normal shiny is a red star.
But legal status may change in future updates.
Any tool in pkhex to convert them to normal shiny?
Because I thought ultra shinies did not exist in legend arceus? So that should be a red flag, no?
1. I dont know what version youre on.can you send it? im pretty much lost here
ah i see thanks for the respond1. I dont know what version youre on.
2. theres a search function in the top right for a reason
If i spoon-feed this to you now, you'll just be lost and ask for another easily searchable question in the future. I tried searching for "shiny charm" just now and found a code easily.
Can Ultra Shiny Confirm. Have Caught 1Any tool in pkhex to convert them to normal shiny?
Because I thought ultra shinies did not exist in legend arceus? So that should be a red flag, no?
It should works, but only if they don't see you100 % catch rate doesn't count for alpha/elite pkmn, correct?
Wait, there's two catch modes.It should works, but only if they don't see you
Also does this kinda make me invisible for all wild Pokémon?[Wild Pokemon lose hearing]
Yeah because apparently there isn't a working one. I even had the same one @Eiffel2018 has and its same thing. Doesn't work only visual. So idk what to do with that. Might remove it from the list later till its fixed.The infinite PP (updated) still doesn't work properly, it's the same code as before that's just visually infinite.
They show up legit as ultra shiny (Yellow square).
Normal shiny is a red star.
But legal status may change in future updates.
Both are legitimate found in game. Same in BDSP. Chance both show up in game. Even without different animationAny tool in pkhex to convert them to normal shiny?
Because I thought ultra shinies did not exist in legend arceus? So that should be a red flag, no?
Doesnt help as thats not the asm address.Yeah the Infinite Moves (PP) seems to block the visual value but not the other one
I found both values in emulator but not sure if it helps.
236FD75DFA0 Real
2371B44EF94 Visual
Both neeed to be higher than 0 to attack.