You'll have better chances asking for help and doing it yourself than asking someone to do it for you.Thanks!
Well, the stuff that I've written so far is 100% trash ^^'
You'll have better chances asking for help and doing it yourself than asking someone to do it for you.Thanks!
Well, the stuff that I've written so far is 100% trash ^^'
Yees, that's true, but I would need to learn a lot. For now, I seem to be trash at this ^^'You'll have better chances asking for help and doing it yourself than asking someone to do it for you.
No one was good when they started, use this as an opportunity to learn.Yees, that's true, but I would need to learn a lot. For now, I seem to be trash at this ^^'
i Would really like to see Fallout and i would like to see old counter strike , if its possible to portFallout
They are both possible, as long as someone wants to do it. Falltergeist is an open source fallout 2 engine and Xash3D is an open source GoldSrc (Half-Life engine) compatible engine.i Would really like to see Fallout and i would like to see old counter strike , if its possible to port
Hey i know this is weird , but is it hard to port something? I have a special subjekt in school like it stuff , but we are currently just working with msoft office stuff , so i have no imagination if its really hard or not really .They are both possible, as long as someone wants to do it. Falltergeist is an open source fallout 2 engine and Xash3D is an open source GoldSrc (Half-Life engine) compatible engine.
Its difficult to answer. It depends on the project and your experience. ctrQuake took 2 days because of memory allocation problems, EDuke3D took about 4 days because the code is so messy. Xash3d is way more complicated than the previous 2, and will require alot of rewriting. If you don't have alot of programming experience, I don't recommend porting things, but making your own even if its a clone.Hey i know this is weird , but is it hard to port something? I have a special subjekt in school like it stuff , but we are currently just working with msoft office stuff , so i have no imagination if its really hard or not really .
i've been thinking of making a homebrew application that downloads badges from badges.3dsthem.es, but my 3ds' sd card slot has duct tape stuck on it,
is it possible to debug homebrew on a pc?
i can't slide in the sd card, that's the problem....I'm assuming that you already have the homebrew launcher. If you do then you can just use FTBronie to access your SD card over wifi and it comes with the homebrew starter kit. otherwise i'd recomend you remove the duct tape XD
i can't slide in the sd card, that's the problem....
forget about it, i got an emulatorso what i'm getting is that your SD card is stuck and you cant get it out right? do you have a new 3DS or the old 3DS?