Homebrew Post Homebrew ideas, suggestion, requests here

superfury1

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Actually right now, i would really love to see UniPCEmu ported to the Nintendo 3DS (and Switch) as it looks to run and look much better than RetroArch's DOSBox core: https://superfury.itch.io/unipcemu
I realize it's an old question, but it's (a 3DS port) not entirely workable as far as I can see. The Switch port is already released some time ago.
UniPCemu requires roughly a PSP-size display to have readable text (for it's 8x8 font menus). That's 480x272 pixel minimum. Since the 3DS has even less than that, the text on it's menus and buttons would become too small and garbled to be readable(roughly half of what's needed horizontally, slightly less vertically).
 
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Impossible_Igntiz

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I realize it's an old question, but it's (a 3DS port) not entirely workable as far as I can see. The Switch port is already released some time ago.
UniPCemu requires roughly a PSP-size display to have readable text (for it's 8x8 font menus). That's 480x272 pixel minimum. Since the 3DS has even less than that, the text on it's menus and buttons would become too small and garbled to be readable(roughly half of what's needed horizontally, slightly less vertically).
ah okay, never knew the reason why but hey at least a standalone dosbox emu was finally done so it's all good now.
 

Hat-Man

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I would like a mod for IronFall: Invasion that fixes the controls to better reflect the standard for FPS/TPS games. It uses the shoulder buttons to reload and run. That is WHACK!
 

RyanxGwG

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If it's a Dosbox port it probably can. UniPCemu ran it as well last time I tested it (although way slower than Dosbox due to more accurate emulation of hardware).
I tried arena on it a while ago and even that could only run at 5 frames /:

Disappointed but any advice on getting a better frame rate would be great
 

lone_wolf323

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theres unfortunately not a whole lot thats been made with the vb, and sadly most devs have moved on. It would be nice to have a good vb emu, as even I never got into that system other than the odd kiosk stands at stores. Rather odd take on a console.
 
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Killaship

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Not sure if this already got asked, I'm not reading 157 pages of forums.
Anyways, I've heard of devices, whether it be grabbing something like an ESP32 board or installing software on a PC or router, that can emulate Streetpass hits. Is there any easy way to do that, that's currently supported, and doesn't just recycle old hits?
 

Moodles

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Probably too ambitious but I would wanna see a Seaman for dreamcast demake. Ironically it was originally gonna get released but got cancelled so would be amusing to finally see it come to the 3Ds
 

SylverReZ

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Kwyjor

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Anyways, I've heard of devices, whether it be grabbing something like an ESP32 board or installing software on a PC or router, that can emulate Streetpass hits. Is there any easy way to do that, that's currently supported, and doesn't just recycle old hits?
That just spoofs a hotspot for Nintendo's old Streetpass relay service, which has been completely shut down. So no, it is no longer supported.

The theoretical details of making a device that can send out Streetpass data have all been worked out, but no one has yet to produce something beyond a proof-of-concept.
https://gbatemp.net/threads/homepass-recreation-streetpass-reverse-engineering.562161/

You can still use Godmode9 to manually deposit the appropriate data on the 3DS NAND and fake Streetpasses that way.
 

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