What are my best options for a PowerPC assembly to bytecode compiler? I want to write assembly code and assemble it to be used on the Wii U. The Wii has a tool called ASMWiiRd however, it seems to deadlock for me when I run it after extraction. If I run it from the archive, it compiles assembly just fine. I'm on Windows 10. Another old Wii tool is PyiiASMH but installing all dependent libraries is painful and non-user friendly. Python is literally terrible with all those different versions and incompatibility galore.
If I implemented the whole thing manually in Java, would it be a good idea? Any hints, tips I could use to cut down on the tedious work of parsing every instruction/definition manually? I also didn't find any other PowerPC assembly compilers out there so I might be missing something obvious. Is the Wii U assembly even identical to the Wii's? It seems to be for the most part at least. Are there even differences?
If I implemented the whole thing manually in Java, would it be a good idea? Any hints, tips I could use to cut down on the tedious work of parsing every instruction/definition manually? I also didn't find any other PowerPC assembly compilers out there so I might be missing something obvious. Is the Wii U assembly even identical to the Wii's? It seems to be for the most part at least. Are there even differences?