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I think giving public seeds, for people to install on their consoles using Decrypt9, is a bad idea.
I think I have a better idea: a proxy server that replaces the original seed with the public seed, so the public seed is never seen. Also, cheating/hacking attempts can be detected and blocked so that the seed gets banned in as few ways as possible.
The 3DS would not need to be updated every time a seed is blocked. It would only need to be updated once to change Nintendo's URLS to the proxy server's URLs. The proxy server would just needs to be updated with the new seed once the old seed gets banned, and ban detection can be detected automatically.
@Slattz has reverse engineered the server protocol: http://gbatemp.net/threads/regarding-the-recent-3ds-banwave.471781/page-129#post-7338907
I think I have a better idea: a proxy server that replaces the original seed with the public seed, so the public seed is never seen. Also, cheating/hacking attempts can be detected and blocked so that the seed gets banned in as few ways as possible.
The 3DS would not need to be updated every time a seed is blocked. It would only need to be updated once to change Nintendo's URLS to the proxy server's URLs. The proxy server would just needs to be updated with the new seed once the old seed gets banned, and ban detection can be detected automatically.
@Slattz has reverse engineered the server protocol: http://gbatemp.net/threads/regarding-the-recent-3ds-banwave.471781/page-129#post-7338907
Last edited by uyjulian,