If your using quadforce, drag and drop
the raw and binary files over DiscEx
(rename the first folder before continuing
with the next). Then change the
GameIDs and GameTitles of "game.iso" in
both folders with WiiIsoRenamer. Copy
the extracted the folders to sd:/games.
Download and extract quadforce to sd:/
wad and install It using either Multi-Mod
Manager or WiiMod (these can be
downloaded from ModMii download page
2). A gamecube controller needs to be
plugged in at all times or else it will start
having a mind of it's own. If your wii
console isn't compatible with gamecube
backward compatibility, then there isn't
an alternative available apart from the
above build of Dolphin Emulator which
runs MK Arcade GP2 only.
Compared to quadforce, the triforce build of dolphin emulator has more controls and is now fully playable.
I don't know, if the configuration menu is accessible yet though. Although... there are fixes/patches in place to prevent possible errors.
It's a shame we can't have something like this with quadforce though, as what we have is all we getting (that's if crediar decides to include it within either or both DML and DM).
Edit: I'd just thought, I'd add this as a reminder:
If your using quadforce, drag and drop
the raw and binary files over DiscEx
(rename the first folder before continuing
with the next). Then change the
GameIDs and GameTitles of "game.iso" in
both folders with WiiIsoRenamer. Copy
the extracted the folders to sd:/games.
Download and extract quadforce to sd:/
wad and install It using either Multi-Mod
Manager or WiiMod (these can be
downloaded from ModMii download page
2). A gamecube controller needs to be
plugged in at all times or else it will start
having a mind of it's own. If your wii
console isn't compatible with gamecube
backward compatibility, then there isn't
an alternative available apart from the
above build of Dolphin Emulator which
runs MK Arcade GP2 only.
Compared to quadforce, the triforce build of dolphin emulator has more controls and is now fully playable.
Changed the gas and brake controls to right trigger and left trigger respectively.
Hooked up the analog controls and some of the other switches. Thanks to MetalliC for the patch.
stickX - steering
stickY - gas / brake
A - Item button
B - Cancel button
Z - Coin
X - Test mode (not working)
Y - Service
Fixed controls for MKGP2
A: Acceleration
B: Breaks
Analog Stick: Steering
Preliminary support for Mario Kart Arcade GP 2.
Thanks to crediar for the
patch.
Compared to quadforce, the triforce build of dolphin emulator has more controls and is now fully playable.
I don't know, if the configuration menu is accessible yet though. Although... there are fixes/patches in place to prevent possible errors.
It's a shame we can't have something like this with quadforce though, as what we have is all we getting (that's if crediar decides to include it within either or both DML and DM).
Edit: I'd just thought, I'd add this as a reminder:
If your using quadforce, drag and drop
the raw and binary files over DiscEx
(rename the first folder before continuing
with the next). Then change the
GameIDs and GameTitles of "game.iso" in
both folders with WiiIsoRenamer. Copy
the extracted the folders to sd:/games.
Download and extract quadforce to sd:/
wad and install It using either Multi-Mod
Manager or WiiMod (these can be
downloaded from ModMii download page
2). A gamecube controller needs to be
plugged in at all times or else it will start
having a mind of it's own. If your wii
console isn't compatible with gamecube
backward compatibility, then there isn't
an alternative available apart from the
above build of Dolphin Emulator which
runs MK Arcade GP2 only.
it already has working controls and is fully playable in quadforce... how is it any different on dolphin
Read this part again, carefully:
Compared to quadforce, the triforce build of dolphin emulator has more controls and is now fully playable.
Edit: change-logs (8dbee841ddb2 - 188a24562b9f) taken from dolphin emulator triforce-branch google-code site:
Changed the gas and brake controls to right trigger and left trigger respectively.Hooked up the analog controls and some of the other switches. Thanks to MetalliC for the patch.
stickX - steering
stickY - gas / brake
A - Item button
B - Cancel button
Z - Coin
X - Test mode (not working)
Y - ServiceFixed controls for MKGP2
A: Acceleration
B: Breaks
Analog Stick: SteeringPreliminary support for Mario Kart Arcade GP 2.
Thanks to crediar for the
patch.
Quadforce = Wii - plays both Mario Kart Arcade GP 1 & 2, has standard controls. Uses GC Mode on Wii Console.it already has working controls and is fully playable in quadforce... how is it any different on dolphin
you can increase video output
just tested with a very good friend with a overkill laptop (alienware full 3D) in 1080p and the game is beautifull
except this point, this is exactly the same
Has anyone tested another game ?
I found this list on a forum:
Donkey Kong: Banana Kingdom
Donkey Kong: Jungle Fever
F-Zero AX Amusement Vision
F-Zero AX "Cycraft ver."
Gekitou Pro Yakyuu
Mario Kart Arcade GP
Mario Kart Arcade GP 2
Mobile Suit Gundam
Pokémon Battrio
Rhythm Tengoku
The Key of Avalon: The Wizard Master
The Key of Avalon Ver. 1.10
The Key of Avalon Ver. 1.20 : Summon The New Monsters
The Key of Avalon Ver. 1.30: Chaotic Sabbat
The Key of Avalon 2: Eutaxy Commandment
The Key of Avalon 2: War of the Key
Virtua Striker 2002
Virtua Striker 4
Virtua Striker 4 ver.2006
Wartran Troopers
I know F-Zero isn't working but maybe some others ?