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Okay, so with all this snow in EST-USA I'm stuck inside and have been for the last week (2-3 feet of snow). (almost two weeks now).
PSP Thoughts/Homebrew
Anyway, back to the main topic, how much longer of a life-line do you think the PSP has? No doubt its the most powerful [official] hand-held system exempting the speculative open-source Pandora. How far would you objectively rate the homebrew potential/capability at the moment? The reason I ask is because, like many of you, I lack the technical expertise to understand the specific programming that goes into homebrew, but I do enjoy sitting back and watching teams and individuals take a strike at overly powerful domineering corporate conglomerates. (Like Symphonic's quest for music homebrew /lan.st)
or the PSP-Go[more like PSP-Control].
My thoughts so far are that homebrew come a long way, but the real question that echoes in my mind is: "how much farther can this go?"
Lately I've been investing some more instance into PC/PSP emulation (in particular; SNES/PSX/PS2/GBA/NDS) All of which my brothers or I have owned at one point. I've also just discovered the prowess that is J-Downloader as well as how powerful rapidshare/megaupload hosting sites are. I like to understand how things work conceptually, but unfortunately my math skills pretty much capped out at algebra II in HS. (Spatial/Visual problems)(I pretty much got by memorizing methodologies for solving problems.
Game-Wise:
I've been slowly and steadily playing through FF VII (PSN-PSP). I can most definitely see why some would hail it as the transitioning period for modern RPG's. While I don't think it's the best game I've ever played, (I in particular fancy the GBA RPG series Golden Sun and Golden Sun The Lost Age) I can see why fanboys throw such praise at it. Story-wise it finally breaks[broke] the fantasy paradigm that first initially setup the Final Fantasy series. Personally, I abhor "Fantasy" genres because I believe that nothing significant or innovative will come from sticking to working paradigms. On that note, I'm curious how US reception of how the latest final fantasy game will be...
To be honest, FF VII's materia system was definitely innovative (though it may be similar to FFVI, I'm not sure, (another game I intend to play at some point or another *sigh*)(the RPG one translation). Looking back on it now, I can see a striking similarity between Golden Sun's Djinn system and FF VII's materia system...in the customization-gameplay element, though Final Fantasy is a bit deeper. Where was I, ah yes...story wise I haven't completely filled in all of the gaps, but I think for its chronological placement in time FFVII is at least a conservative 7/10 story value, while Golden Sun is probably about a 5 as it rehashes upon traditional RPG stories yet carries about definitively in the "Chapter-esque-purpose" thematic. (Each game had a purpose towards an understanding, then the second objective).
Though it may not be objective, I'd like to rate Golden Sun 1 as about a 6.5 story and Golden Sun 2 as about an 8.5 (as I had never had any notion of visiting Atlantis in the lost age)(and that sorty of mystique is highly appealing to me.
One of my favorite sites that I've recently since discovered would have to be *SNIP* for its awesome shrines to various "classic" rpgs such as Treasure of the Rudras or Chrono Trigger. The amount of content that the author compiled on the page amazes me, it's one of my favorite websites and I'm hoping to eventually get through most of its games. Especially now that I can play these discontinued games on the PSP using Snes9x/NesterJ etc.
On the topic of Nes/Snes/PSX games, what would you guys say; personally, were your favorite versions of these games? were they the originals or were they the remakes? Why?
Computer-Game Wise
I've been trying to get myself to delve more into games I never "finished", via emulation say; (FF X / Kingdom Hearts)
Shattered Galaxy > Still Running! 2001-2010! Summer 2003 (1500 server population has dwindled down to 200-600 at peak hours)(Chinese hours...X_X(12 hours off my normal schedules) This is the game that really sticks close to my heart, I've always found myself returning to it at one point or another, it's such a shame that Nexon allowed "Kru" to spinoff and stagnate it. It really is.
Project of Planets > Recently quit/retired, to each your own phrasing (I'm too sleep deprived and semi-"ocd" to pick between the phrasings...) Grind put me off. (and lack of updates, you can imagine how Chinese developers are…).
Mass-Effect > I've started it, I'm running it at near-max settings, but I don't think I'm really buying into the "Space Opera" aspect of it though...I never really was a fan of FPS games.
Starcraft > I've been playing UMS pick up games lately sometimes (Evolves/Extreme Special Forces/Mass games etc) Just simple, easy-going stuff.
Photoshop > Okay, not game-wise, but I've had some lee-way to get back into it, I made my first forum signature the other day...go me >.
PSP Thoughts/Homebrew
Anyway, back to the main topic, how much longer of a life-line do you think the PSP has? No doubt its the most powerful [official] hand-held system exempting the speculative open-source Pandora. How far would you objectively rate the homebrew potential/capability at the moment? The reason I ask is because, like many of you, I lack the technical expertise to understand the specific programming that goes into homebrew, but I do enjoy sitting back and watching teams and individuals take a strike at overly powerful domineering corporate conglomerates. (Like Symphonic's quest for music homebrew /lan.st)
or the PSP-Go[more like PSP-Control].
My thoughts so far are that homebrew come a long way, but the real question that echoes in my mind is: "how much farther can this go?"
Lately I've been investing some more instance into PC/PSP emulation (in particular; SNES/PSX/PS2/GBA/NDS) All of which my brothers or I have owned at one point. I've also just discovered the prowess that is J-Downloader as well as how powerful rapidshare/megaupload hosting sites are. I like to understand how things work conceptually, but unfortunately my math skills pretty much capped out at algebra II in HS. (Spatial/Visual problems)(I pretty much got by memorizing methodologies for solving problems.
Game-Wise:
I've been slowly and steadily playing through FF VII (PSN-PSP). I can most definitely see why some would hail it as the transitioning period for modern RPG's. While I don't think it's the best game I've ever played, (I in particular fancy the GBA RPG series Golden Sun and Golden Sun The Lost Age) I can see why fanboys throw such praise at it. Story-wise it finally breaks[broke] the fantasy paradigm that first initially setup the Final Fantasy series. Personally, I abhor "Fantasy" genres because I believe that nothing significant or innovative will come from sticking to working paradigms. On that note, I'm curious how US reception of how the latest final fantasy game will be...
To be honest, FF VII's materia system was definitely innovative (though it may be similar to FFVI, I'm not sure, (another game I intend to play at some point or another *sigh*)(the RPG one translation). Looking back on it now, I can see a striking similarity between Golden Sun's Djinn system and FF VII's materia system...in the customization-gameplay element, though Final Fantasy is a bit deeper. Where was I, ah yes...story wise I haven't completely filled in all of the gaps, but I think for its chronological placement in time FFVII is at least a conservative 7/10 story value, while Golden Sun is probably about a 5 as it rehashes upon traditional RPG stories yet carries about definitively in the "Chapter-esque-purpose" thematic. (Each game had a purpose towards an understanding, then the second objective).
Though it may not be objective, I'd like to rate Golden Sun 1 as about a 6.5 story and Golden Sun 2 as about an 8.5 (as I had never had any notion of visiting Atlantis in the lost age)(and that sorty of mystique is highly appealing to me.
One of my favorite sites that I've recently since discovered would have to be *SNIP* for its awesome shrines to various "classic" rpgs such as Treasure of the Rudras or Chrono Trigger. The amount of content that the author compiled on the page amazes me, it's one of my favorite websites and I'm hoping to eventually get through most of its games. Especially now that I can play these discontinued games on the PSP using Snes9x/NesterJ etc.
On the topic of Nes/Snes/PSX games, what would you guys say; personally, were your favorite versions of these games? were they the originals or were they the remakes? Why?
Computer-Game Wise
I've been trying to get myself to delve more into games I never "finished", via emulation say; (FF X / Kingdom Hearts)
Shattered Galaxy > Still Running! 2001-2010! Summer 2003 (1500 server population has dwindled down to 200-600 at peak hours)(Chinese hours...X_X(12 hours off my normal schedules) This is the game that really sticks close to my heart, I've always found myself returning to it at one point or another, it's such a shame that Nexon allowed "Kru" to spinoff and stagnate it. It really is.
Project of Planets > Recently quit/retired, to each your own phrasing (I'm too sleep deprived and semi-"ocd" to pick between the phrasings...) Grind put me off. (and lack of updates, you can imagine how Chinese developers are…).
Mass-Effect > I've started it, I'm running it at near-max settings, but I don't think I'm really buying into the "Space Opera" aspect of it though...I never really was a fan of FPS games.
Starcraft > I've been playing UMS pick up games lately sometimes (Evolves/Extreme Special Forces/Mass games etc) Just simple, easy-going stuff.
Photoshop > Okay, not game-wise, but I've had some lee-way to get back into it, I made my first forum signature the other day...go me >.