Hacking RawkSD

Ashleyallen

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Show me a LEGALLY hacked Wii, and I'd think you were cracking up. :P

The RawkSD program can be used for reasonably legitimate means, mainly custom songs and DLC that you own, but it is rather old, and the developers have since moved on to other projects. You may be interested to know that @Larsenv and @DarkMatterCore are trying to tackle the problem of adding customs and DLC back to RB2, and I have been doing some tests of my own to try to overcome the limitations in vWii (since RawkSD never really supported vWii, anyway). We're using alternate methods to atempt this, so please stay posted to my Rock Band Customs thread for updates on the matter.

Heh XD yeah good point about the hacked wii >.>
I still have my original WII, and I just got a cd copy of rock band 2. but i think because my IOS 37 is a CIOS it still won't work. but who knows. the disk arrives today.
I know there are very very complex ways of installing customs to rockband 2. but I never go them to work.
 

HarveyHouston

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So, some time ago, I got permission from @AerialX to work with what he had on GitHub, so I pulled it to my GitLab project. I didn't work on it until yesterday, and... I'm completely lost. I know some C++ and Python, but in order to remove the time restriction on the beta code, I need to know what I'm looking for.

If anyone knows what I'm talking about, then please help! For those who don't know, it's the RawkSD beta version 3.x, and if I build it and load it on a Wii, it will say that the trial for the beta has expired, and the only known workaround is to set the Wii's time back. Here's the GitLab repo that I have, though I've made some changes that I have yet to push. https://gitlab.com/rock-band-customs/rawksd
 

AndroSynth

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So, some time ago, I got permission from @AerialX to work with what he had on GitHub, so I pulled it to my GitLab project. I didn't work on it until yesterday, and... I'm completely lost. I know some C++ and Python, but in order to remove the time restriction on the beta code, I need to know what I'm looking for....
I'm assuming you have already searched for that error string in the soucecode? I don't see many things in the search for "trial", "beta", or "expired". Could have sneakily hidden that in binary somewhere but I don't know why they'd care to do so.
 

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  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
  • TwoSpikedHands @ TwoSpikedHands:
    @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the mail lol
    TwoSpikedHands @ TwoSpikedHands: @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the...