Rayman legends no longer Wii U exclusive and Wii u version delayed

TripleSMoon

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For the record escort missions shouldn't be in any fucking game since they're all terrible.

I have never played a fun escort mission.
I'm debating how much I agree with that by racking my mind for all the escort missions I've played... I think I can safely say I've played escort missions that weren't TERRIBLE, but I can't really think of any that I actually LIKED.
 

FAST6191

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Escort missions..... like xwatchmanx I am going through the list of times I have done them and have a marginally complex opinion. However it probably reads something like when AI and "on foot" is involved it is often not great and as a mechanic it takes some serious dressing up compared to a simple race type mechanic to be good. However when humans are involved I can go it. Depending upon how I view it capture the flag and protect the leader type modes on various games are this as well.

The plane sections of various modern warfare games were escort missions which amused. Doubly so when a friend was in the plane and I was on the ground.
Dead rising 2. It got a bit tedious as that was basically two thirds of the game if you did missions and generally worked it out, however some had some pretty amusing text along the way.
Some of them in GTA style games. One of the earliest missions in Just Cause 2 when you are on top of the car of your contact was annoying when I did it at first but I really liked it.

On the other hand dead rising 1 ai....
The related "protect me while I work" scenes of several games. Most of the ones I can think of right now have the decency to have the lead up parts which characters that can handle themselves or drop you in the "they are there- now protect the building".
I shall have to think about this some more.
 

Guild McCommunist

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My issue with escort missions is that they're often not about skill or what the rest of the game tests you on, it's about compensating for bad AI.

They're up there with the "follow this guy but don't get caught" missions in terms of awfulness. If every game cut those types of missions then the world would be a better place.

Also stealth missions in non-stealth based games are terrible.
 
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McHaggis

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The Murphy stuff shouldn't really be there in single player, IMO. However, I do think it's a great idea for multiplayer. My 3 year old son plays the demo over and over just for the Murphy bit and Castle Rock. Well, he did until the demo ran out of plays yesterday.

My issue with escort missions is that they're often not about skill or what the rest of the game tests you on, it's about compensating for bad AI.

They're up there with the "follow this guy but don't get caught" missions in terms of awfulness. If every game cut those types of missions then the world would be a better place.

Also stealth missions in non-stealth based games are terrible.
In all fairness, the AI isn't too bad. The escortee character doesn't do anything stupid like run into bad guys or try and reach ledges that aren't there. They wait patiently until you clear a path or tickle some monster so they can kill it. So really, it's only your own stupidity that can stop you from progressing.
 
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Guild McCommunist

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The Murphy stuff shouldn't really be there in single player, IMO. However, I do think it's a great idea for multiplayer. My 3 year old son plays the demo over and over just for the Murphy bit and Castle Rock. Well, he did until the demo ran out of plays yesterday.

I just find it kinda like drawing the short stick in multiplayer. Like 4 guys get to have fun doing these challenging platforming levels and the fifth guy just kinda... pokes the screen and makes platforms. Whoopie.

Like it fits well for your son whose younger and won't be as adept at platforming as you or me but for most people it's just kinda a useless feature.

Here's a good Wii U multiplayer idea: 4v1 platformer. 4 people try to platform through a level while one guy tries to fuck them up. That'd be really neat actually and a ton of fun.
 
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FAST6191

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Here's a good Wii U multiplayer idea: 4v1 platformer. 4 people try to platform through a level while one guy tries to fuck them up. That'd be really neat actually and a ton of fun.

Counter ops was a very underrated part of Perfect Dark in my opinion and well there is the whole left 4 dead thing. Trouble is I am not entirely sure how it would work out for platforming games for various reasons. The three main ones would be you either end up with a very broken game, the would be foil is faced with learning hugely complex stuff or getting two moves per level and I suppose lastly platform games and rhythm/predictability are fairly well tied together*.

*that said random platform combined with an engine that guarantees the ability to be solvable is something probably worth pursuing.

As for the younger kid thing- for my money nothing has yet beaten the sonic games with Tails and things that aped that.
 
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