Thanks for the offer, but it looks like it's not necessary now. The software is back up on FileTrip, and [member='Costello'] is listening to feedback and making improvements.@[member='McHaggis'], I can give you admin on R4iSaveMore on google code and you could publish it there if you'de like...i'm not going to touch it anymore anyway...
On the development front, I've been able to mimic the official R4i software in order to write to 3DS cards, with just one issue. So far, I've tested with 3 of my games, Theatrhythm Final Fantasy, Mario Kart 7 and Star Fox 64 3D. Each one has a section of the data missing upto a specific number of bytes, apparently dependant on the total size. For instance:
- Mario Kart 7 (512kB) has the first 0x680 (1,664) bytes of data missing;
- Theatrhythm and Star Fox 64 3D (both 128kB) have the first 0x300 (768) bytes of data missing