Is there a way you can watch the Intro movie? It was so good lol
Currently Unsupported:
- FMVs
I recently pushed a new commit that re-enables mod support actually, but just haven't released a minor update with it yet. Feel free to compile it manually for the time being.If you can get mod support fixed, I think it should be possible to run off of the steam RSDK as a base and just slap a few mods on it to fix the problems that causes, rather than basing on the mobile RSDK by default, but I'd have to have mod loading fixed before I could even experiment with that.
(I have some experience with Sonic CD modding so I'm definitely interested in taking a crack at it at least)
Clarifying edit:
Problem is, at the moment, you either use the RSDK from the recent builds of Sonic CD Mobile, which have the B-button problem, or you use the old rsdk from before it became freemium model, but in that case, the Start button seems to not pause the game, so no matter what rsdk you use currently you have stuff broken, and the Steam RSDK has issues in Tidal Tempest and in Special Stages. It's annoying to not have one single RSDK that just works with this thing properly :V
haven't played it, but I find it frustrating to use the analog stick if that;s what you mean. I can't even walk in a straight line with one of them.Love the new port apart from one thing and that is the fact that you need to use the circle pad to move. I would much rather have the d-pad for movement.
Yep the analog stick is the circle pad.haven't played it, but I find it frustrating to use the analog stick if that;s what you mean. I can't even walk in a straight line with one of them.
You're in luck! You can already swap the controls to the dpad by simply editing the keyboard config in settings.ini with the following values:Love the new port apart from one thing and that is the fact that you need to use the circle pad to move. I would much rather have the d-pad for movement.
Thank you my friend that worked perfectly.You're in luck! You can already swap the controls to the dpad by simply editing the keyboard config in settings.ini with the following values:
Up=64
Down=128
Left=32
Right=16
You're in luck! You can already swap the controls to the dpad by simply editing the keyboard config in settings.ini with the following values:
Up=64
Down=128
Left=32
Right=16
You just gave me a galaxy brain idea:Should be set as default
The homebrew splash is just a generic one used by other homebrews, it isn't meant to stay on the screen while the game loads or anything, it's purely there as a replacement for the 3ds logo animation.Just tested it, starting the game (cia version) the homebrew splash screen appears for like a second, also I'm not a big fan of using the circle pad to control a didescroller game rather than the d-pad, other than that (and the lack of FMV) this is running smooth as butter on my New 3DS XL special stages too, I'm definitely keeping an eye on this, thank you.
It might be possible to do with a script mod, but decompiled script support is currently broken for some reason@Voxel is it possible to hook in a patch for the B Button issue?
There are dedicated draw functions for sprites, scrolling backgrounds, etc. which I set up to run twice per frame (one per eye), offsetting the positions for each respective eye on each draw.Also could you talk about how you added stereoscopic 3D in? Is it possible to use the same code on the various emulators we have? Does it use much overhead/processing?