Emulation [RELEASE] Cemu - Wii U emulator

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thorbre

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I'm a bit late to the party.. I didn't have coverage for my patreon payment, I forgot to transfer to my main account.. I was not able to fix it yesterday, but it's fixed now.. Did some work around the house, went to download, and guess what is down for maintenance? Lol, just my luck..

Edit: JUST as I posted this, I was able to download.
 
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legend80

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CEMU patreon pledge almost reach USD $5k. Well done :)
Crazy. It was only at $1700 when I started, only back in June. Well deserved if you ask me. Hopefully it'll allow development to increase even more.

I'm still only getting 30fps in either, I haven't really noted increased performance in any title I've tested actually. (Same boat as @KillzXGaming and others)
Sorry, maybe ATI vs Nvidia thing or something. I was at 30 fps in the last version and now 60!
 

ThisIsMyDogKyle

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Splatoon has a weird bug where you can only ink the first moving platform in any level, this makes some of the missions unbeatable, any way to fix this? I should note that in the game profile I added "emulateSinglePrecision = true" as the final boss would crash without it.

After testing further it seems to be tied to a timer that starts whenever the level is loaded that seems to last roughly 30 seconds, once this timer runs out you can no longer ink moving objects, except for those you've already gotten some ink onto, when you die it reloads the level as well meaning it resets the timer making it so you can beat the level I was having trouble with but you have to kill yourself and be REALLY quick in the last section. super weird either way. This bug exists under both cycle based and host based CPU settings. This also applies to the trees in the mission select area so if you want to test it yourself you can load in, ink one of the trees, wait a minute or so then try inking another.
 
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aos10

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first time trying this emulator
got the game file from somewhere,also got the wiiu common key,went to the title key site for wii u and got the key for the game,still says it need the title key for that game.
 

lucianobugalu

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Badland, a strange but playable game.
2cdevcn.png

246lu7l.png
 
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shideravan

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More than 5k in Cemu Patreon!
That's a signal that the next version will be even greater than this awesome 1.7.1 version :)
 

Slashㅤ

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Rio 2016 boots in interpreter again, but is now 10x slower than last time it booted: main game still doesn't show, all the characters are shiny for some reason
Y1gB2pA.png


Lost World STILL doesn't boot and it STILL doesn't generate a crash log
Runner 2, Sochi 2014 no longer boot in either recompiler or interpreter (runner 2 doesn't generate a crash log, but sochi 2014 does)
 
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Slashㅤ

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These are the crashlogs for Dr. Luigi and Sochi 2014, I have attempted to run the Lost World demo but it's the same issue as the game itself. Runner 2 also doesn't generate a crashlog, interesting.
 

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chriztr

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Rayman Legends
Boots but get's stuck at the "Connect the Wii U Gamepad" screen


Tekken Tag 2
Still flickery as fuck, but it's a lot faster in the menus!


Yoshi Woolly World
Still a bit hard to boot, but after it have booted once, it's easy to get in-game.
Opening boxes does not crash the emulator, but going thru the door in level 1-2 does!
 

v-beak

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My shader cache of Mario 3D from 1.7 was over 4k but after transferring it to the latest build it only reads a little over 800 on load.
Is this normal behavior between different builds?
 
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StripTheSoul

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My shader cache of Mario 3D from 1.7 was over 4k but after transferring it to the latest build it only reads a little over 800 on load.
Is this normal behavior between different builds?

Didn't happen to me... did you update nvidia drivers perchance?
 

leelaa16

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Just a heads up, if people fine they get massive frame drops on all there games, delete your settings.bin
I have to do this every now and then for some reason and it fixes the frame drops every time.
 

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