Splatoon has a weird bug where you can only ink the first moving platform in any level, this makes some of the missions unbeatable, any way to fix this? I should note that in the game profile I added "emulateSinglePrecision = true" as the final boss would crash without it.
After testing further it seems to be tied to a timer that starts whenever the level is loaded that seems to last roughly 30 seconds, once this timer runs out you can no longer ink moving objects, except for those you've already gotten some ink onto, when you die it reloads the level as well meaning it resets the timer making it so you can beat the level I was having trouble with but you have to kill yourself and be REALLY quick in the last section. super weird either way. This bug exists under both cycle based and host based CPU settings. This also applies to the trees in the mission select area so if you want to test it yourself you can load in, ink one of the trees, wait a minute or so then try inking another.