it depends on your shaderCache size and i assume you have NvidiaBOTW is "unplayable" if your RAM is 8GB and the game folder is on an HDD.
BOTW is "unplayable" if your RAM is 8GB and the game folder is on an HDD.
I used both 5k and 9k shadercaches, and I got the same result: stutter feast.it depends on your shaderCache size and i assume you have Nvidia
Yeah, but the game stutters a lot... IF you use a shadercache.this is bullshit. i have 8 Gb and an HDD... it's working on 30 fps , sometimes 25, but not less...
this is bullshit. i have 8 Gb and an HDD... it's working on 30 fps , sometimes 25, but not less...
I was a bit skeptical how using ssd would make a diffence. So i tested it last night i moved cemu amd botw to my ssd c drive from my hdd drive and even though it made no difference to my fps which was stable at 27 to 30 fps anyway it did get rid of my artifacts and flashing lighting i was getting when playing in 4k and it does seem to play smother im not sure why this is but thanks for the tipim very sure its 30fps with stutters a lot and not stable fps... if using HDD...
Hah. Really thx. Now in 1.7.5, Paper Mario: Color Splash even won't load up in title screen. (P.S.: This emoji needs a variant for laptop/notebook, eh?)
Specs: i7, Radeon R7 350, Win8.1
So it first worked and then it didn't with the same Cemu version? Try deleting the precompiled shader file.
I've been using CEMU @ 4K for a while but I'm not sure I'm getting the most out of the graphics settings, my CPU is an i3770s @ 4.6Ghz and an Nvidia 1070 @ 2100Mhz solid boost clock for all 3D apps although CEMU doesn't seem to clock it as high as 'normal' games (both CPU + GPU are watercooled).
...
I've also got 4K Graphics Pack settings turned on. I mainly play Mariokart 8 and I'm getting a solid 60fps but with a Native 4K screen and AA applied why am I still seeing jaggies?
I've been using CEMU @ 4K for a while but I'm not sure I'm getting the most out of the graphics settings, my CPU is an i3770s @ 4.6Ghz and an Nvidia 1070 @ 2100Mhz solid boost clock for all 3D apps although CEMU doesn't seem to clock it as high as 'normal' games (both CPU + GPU are watercooled).
I've set my PC to the following settings:-
I run my desktop @ 4K (150% scaling)
CEMU App = 'Override high DP scaling behaviour. Scaling Performed by: 'System Enhanced'. CHANGE TO "APPLICATION"
nVidia custom CEMU Settings:-
Antialiasing - FXAA = On
Antialiasing - Gamma correction = On
Antialiasing - Mode = Override any application setting
Antialiasing - Setting = 8x
Antialiasing - Transparency = 8x (supersample)
Texture Filtering - Negative LOD bias = Allow
Vertical Sync = Fast
Rest of the nVidia setting are global (best quality settings).
In CEMU I've got the Upscale filter set to Bicubic.
I've also got 4K Graphics Pack settings turned on. I mainly play Mariokart 8 and I'm getting a solid 60fps but with a Native 4K screen and AA applied why am I still seeing jaggies?
I don't see the point in doing that. Could you explain why you think there'd be a significant improvement?Anyone tested cemu with ramdisk?
Some people gained fps with this way. Look to reddit. And why we must copy games to ram?I don't see the point in doing that. Could you explain why you think there'd be a significant improvement?
Edit: Also you'd only be able to run games that are small, anyway.
Except of course if you have 32GB+ of RAM, where I'd ask:
"Why spend so much money on RAM instead of an SSD? "
Reddit is full of snake oil and misinformation. Running cemu from a ram disk would be bad if you have an nvidia card. Nvidia cards use 2.3 MB of ram per shader. About 20GB for BoTW as an example. If you have an amd card you might gain an fps or 2 under some situations. When disk access is the limiting factor.Look to reddit.
Because programs are being put into RAM anyways, so if you used a RAM-Disk only putting games there'd make "a little" bit of a difference:And why we must copy games to ram?
So I was wrong, sorry. One more question: Should I buy a ssd to this laptop for cemu?
-intel i5 3317u
-nvidia gt740m
-8gb ram 1600 mhz