CPyMO
My English is so bad.
CPyMOis a visual novel engine for Nintendo 3DS/Windows/Linux/macOS, an PyMO Engine implemention in C.
github: Seng-Jik/cpymo
CPyMO has 2 backends: SDL2 and 3DS Citro2D, it runs PyMO games smooth.
This is working in progress, you can download preview version in github releases, current version has support all of graphics features.
Todo:
* Audio
* Saving
* Video Playing
* Backlog
Usage for 3DS:
* create dir "pymogames" in SD Card.
* put game data into "pymogames/startup" and make "pymogames/startup/gameconfig.txt" is accessable.
* install cia and start it (or run 3dsx in HBL)
* you can press ZL to quick exit, or press SELECT to change screen mode.
You can only run copies of game that you LEGALLY own.
PS: attachment is newer than github release. (≧▽≦)
If you want to create pymo games, you can download cpymo-tool to create pymo game data pack.
We need some contribute!!!
* English localization for document.
* Video and Audio playback for BGM and "movie" instruction.
* More backends and support more platforms.
CPyMOis a visual novel engine for Nintendo 3DS/Windows/Linux/macOS, an PyMO Engine implemention in C.
github: Seng-Jik/cpymo
CPyMO has 2 backends: SDL2 and 3DS Citro2D, it runs PyMO games smooth.
This is working in progress, you can download preview version in github releases, current version has support all of graphics features.
Todo:
* Audio
* Saving
* Video Playing
* Backlog
Usage for 3DS:
* create dir "pymogames" in SD Card.
* put game data into "pymogames/startup" and make "pymogames/startup/gameconfig.txt" is accessable.
* install cia and start it (or run 3dsx in HBL)
* you can press ZL to quick exit, or press SELECT to change screen mode.
You can only run copies of game that you LEGALLY own.
PS: attachment is newer than github release. (≧▽≦)
If you want to create pymo games, you can download cpymo-tool to create pymo game data pack.
We need some contribute!!!
* English localization for document.
* Video and Audio playback for BGM and "movie" instruction.
* More backends and support more platforms.
Attachments
Last edited by Seng-Jik,