Arafell is a stalling through the game.
Player movement halts and position zips to new place within half a second or so.
Not playable really.
I've just gone back to build #66 and it plays a lot better.
Player movement better. Still stutters but not as much.
There is no obvious reason why #67 is slower than #66 because the only map related change was a bugfix to fix high cpu usage when too many events collide into each other.
The problem is that the PSVita doesn't have a very fast CPU and our whole code is using software rendering, so graphic heavy games like Ara Fell have a really hard time to run until we find more ways to optimize this further.
How well is Yume Nikki is running on this currently?
Yume Nikki is known to be completable on EasyRPG.
Transfering of the japanese (or mojibake, depending on how you install it) filenames should be possible with the new USB-transfer mode because it supports Unicode compared to the FTP transfer.