No. They don't. I created the format as an intermediate format for use by translators. Translators do their work in the XMSBT files to make collaboration easy, and the final work is then imported back into the MSBT files for the game.I mean - does Nintendo use it for MSBT?
Using XML directly in a game would be way too slow. MSBT files are optimized for speedy access to text data which reduces loading hiccups while a game is being played.It would be nice to use this on games that will never be released outside of Japan, unfortunately I think something like that will take too long to implement.
Are you sure it didn't work? I wrote the importer to only change labels that match. It doesn't add labels that don't exist if that's what you wanted it to do, at least not yet.@IcySon55 can you make it where i could distribute a xmsbt file containing like 4 entries and have them get injected into the file
I tried this with the latest version and that didnt work.
yes that is what i wanted it to do... shame i eagerly await that versionAre you sure it didn't work? I wrote the importer to only change labels that match. It doesn't add labels that don't exist if that's what you wanted it to do, at least not yet.
You can now eagerly use this feature. As well as the added batch functionality.yes that is what i wanted it to do... shame i eagerly await that version
You don't use this to edit the [something]_lz.bin, you just use this to decompress it, edit the contents, then compress it. If you want to edit the text, look for the .msbt file for your language.I am trying to edit my 3ds power off screen with this program. But when I try to open sleep.lz it gives me "file provided is not a valid MSBT file." How do i fix this?
I've edited the home menu successfully awhile back. Now I need to do it again due to the new update, but I forgot how to open the files on MSBT.
I am trying to edit my 3ds power off screen with this program. But when I try to open sleep.lz it gives me "file provided is not a valid MSBT file." How do i fix this?
I've edited the home menu successfully awhile back. Now I need to do it again due to the new update, but I forgot how to open the files on MSBT.
I have no idea how ONE byte got corrupted in the file... but it did...@IcySon55: Cool Sent you the file, thanks for checking it out
I would like to, but I don't understand how the LZ11 De/Compression works. I only kept it from exelix11's editor.I can't decompress a msbt.lz file, it keeps givin the message: "The provided stream is not a valid LZ-0x11 compressed stream (invalid type 0x50).
NWPlayer123 tweeted something out that is supposed to help, but I just can't figure out what she means or which tool she's using, do you mind helping me?
That "(invalid type 0x64)" means that the first byte of your file is 0x64 and not 0x11 that's how should be in a LZ11 file,probably your file is corrupted or it's not LZ11 compressed.