[RELEASE] Trails in the Sky FC Evolution English Patch

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The Legend of Heroes: Trails in the Sky (英雄伝説VI 空の軌跡) is a Japanese role-playing video game developed by Nihon Falcom. It is commonly referred to as Trails in the Sky First Chapter (英雄伝説 空の軌跡FC) to distinguish itself from the rest of the games in the Trails in the Sky series. The game is the first game in trilogy of titles, which also includes Trails in the Sky Second Chapter and Trails in the Sky the 3rd, and collectively, the titles create the sixth entry in the larger The Legend of Heroes series of video games.

A redesigned version of the game titled The Legend of Heroes: Trails in the Sky FC Evolution was released in Japan for the PlayStation Vita on June 11, 2015. Evolution renovated the old designs and user interface and incorporated several new features such as voice acting and animation in scenes, additional illustrations, and enhanced battle tactics.


About
This patch provides a full English patch for Trails in the Sky FC Evolution (known as Sora no Kiseki FC Evolution in Japan). It applies the XSEED translation from the PC version of Trails in the Sky (with Evolution-exclusive content translated by our team). This patch would not exist without XSEED's translation; please buy the original game to support them: [Steam] [GOG] [Humble]. Compared to the original Trails in the Sky, the Evolution version includes the following changes:
  • Fully voiced story, with over 30,000 voiced lines
  • Redone artwork with more character portraits and event images
  • Arranged soundtrack
  • Text backlog
  • Hold X to speed up battles animations, cutscenes by 4x
  • Greatly improved text font
  • UI improvements
Sample video:



Team
the database—Project lead, programming, translating, graphics, testing
Snigs—Programming, testing lead
Thanks:
TheQuestion1080—testing
Dan_Tsukasa—patch concept
Zander1995—troubleshooting, ideas, graphics
Ribose—helped reverse engineer some formats like the monster guide
Gu4n—save files used for testing

Known Issues
  • Text will sometimes overflow slightly past the text box (but it should never go off screen and be unreadable).
  • DLC is now supported with rePatch, but some item names and descriptions may still be in Japanese.
If you find any other bugs, please email them to Snigs at snkfcevo (dot) eng (at) gmail (dot) com, and we will probably update the patch as we work on the other games.

System Requirements
To run this translation patch, you need:
  • A PlayStation Vita or PlayStation TV running firmware version 3.60 or lower. For Vitas, buying from eBay is a good way to ensure that the version is 3.60 or lower and capable of running Henkaku, although they can be more expensive. For PSTVs, buying new on US Amazon seems to guarantee a firmware version below 3.60 and they are quite cheap at the moment.
  • A Japanese copy of Sora no Kiseki FC Evolution; physical or digital will work. It must be the Japanese version of the game, and it must be updated to the latest patch, version 1.02.
Installation (with rePatch)
Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Install and enable the latest version of rePatch (2.71 alpha or later) if you do not have it already (instructions here)​
  2. Download the translation patch from the link below.​
  3. If you have the physical version of the game, you may optionally use NoNpDrm to rip the game to your Vita so that the game card isn't needed to play the game (instructions here).​
  4. Use FAGDec (download here) and do the following steps to generate a decrypted eboot.bin:
    Now run FAG Dec, select the desided game using X button and then press X button again on DECRYPT ALL(DONE). Press O to get back to main menu and press START button and select START DECRYPT(SELF) to start decrypting.​
  5. In VitaShell, copy the following files to your computer:
    ux:0/FAGDec/patch/PCSG00488/eboot.bin (if you are missing this file, make sure you installed the latest game patch, v1.02, from PSN before running FAGDec)​
  6. You will need to obtain a decrypted copy of the data.psarc file. Browse to ux0:app/PCSG00488 (for digital) or gro0:app/PCSG00488 (for physical).​
  7. Press triangle, select Open decrypted. Press SELECT to open FTP server (switch it under START key if you have USB connection chosen). You must transfer over FTP, I've confirmed transferring over USB doesn't work and still gets the encrypted file.​
  8. Using FTP client on PC, connect to vita, then copy either ux0:/app/PCSG00488/gamedata/data.psarc (for digital) or gro0:/app/PCSG00488/gamedata/data.psarc (for physical) to your PC.​
  9. If you've followed every step correctly so far, you should now have a decrypted eboot.bin and data.psarc on your PC, ready to patch.​
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin or eboot-evolutionbgm.bin from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.​
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.​
  12. Copy the newly patched data.psarc and eboot.bin to the following locations:
    ux0:rePatch/PCSG00488/gamedata/data.psarc
    ux0:rePatch/PCSG00488/eboot.bin
  13. Close VitaShell and run the game.​

Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Download the patch from the link below.
  2. Connect the Vita to your PC via USB.
  3. You will need to use MaiDumpTool to dump and install the game in the following steps.
  4. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract the game and decrypt eboot (incl. suprx). This may take around 15 minutes or so.
  5. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract game patch and eboot (including suprx). This may take a couple of minutes.
  6. Return to the home menu and delete the game (back up save data first if necessary).
  7. In Mai, Install game from folder - PCSG0048.
  8. In Mai, Install patch from folder - PCSG00488_patch. Sometimes this process ends in a failure message, but it seems like it can be ignored safely.
  9. With the digital copy of the game installed, open VitaShell and copy the following files to your PC:
    ux0:app/PCSG00488/eboot.bin
    ux0:app/PCSG00488/gamedata/data.psarc
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin.xdelta or eboot-evolutionbgm.bin.xdelta from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.
  12. Copy the newly patched data.psarc from your PC back to ux0:app/PCSG0488/gamedata/, overriding the existing data.psarc. Copy the newly patched eboot.bin from your PC back to ux0:app/PCSG00488/, overriding the existing eboot.bin.
  13. Close VitaShell and run the game.

FAQs
  • I get an error when trying to launch the game!
    Make sure that your original game is the Japanese version of Trails in the Sky Evolution, and that it's updated to version 1.02.
  • Will you work on Trails in the Sky SC Evolution or Trails in the Sky the 3rd Evolution?
    Yes, they are planned eventually, but keep in mind that FC took over six months to complete. It's possible SC and 3rd won't require as much time as FC, but there's no way to tell for sure.
    Update: SC is now released (http://gbatemp.net/threads/release-trails-in-the-sky-sc-evolution-english-patch.495971/#post-7819736)
  • Will you work on Trails to Zero (Zero no Kiseki) Evolution and Trails to Azure (Ao no Kiseki) Evolution?
    Only if XSEED releases them on PC first. Again, please buy the Trails games on PC to support them and make that more likely.
  • Should I use the Original soundtrack or the Evolution soundtrack?
    I believe that the original soundtrack is superior overall, based on what I've heard myself and from what I've read online. For newcomers to the series, I highly recommend selecting the original soundtrack. For those that have played the PSP or PC version before, the Evolution version is worth trying if you want a fresh take on the soundtrack; some people do prefer it, and there are some Evolution tracks that I prefer over the originals myself. You can switch eboot.bin at any time to switch the game soundtrack, so feel free to experiment.
  • My save files disappeared and I can't save the game.
    This is a known issue with dumped games on the Vita, where you can't save after leaving the Vita on sleep for a while and then resuming. Follow these steps in order to fix.
  • Can I swap the X and O buttons (X to confirm, O to cancel)?
    Try this homebrew: https://gbatemp.net/threads/release-button-swap-plugin-for-taihen.453829/
Version History
The version of the translation patch you are currently running is shown when you first load the game (it looks like this). Please make sure you are running the latest version of the translation patch.

VersionDate ReleasedRelease Notes
1.1a (Latest version)July 26, 2018Updated to support rePatch and compatibility packs. No other changes;
the version will still display 1.1 when launching the game.
1.1July 8, 2017Fixes bugs with some broken shops and a few instances of untranslated dialogue
occurring later in the game. Compared to version 1.0, only data.psarc has been modified,
so users running version 1.0 only need to update data.psarc.
1.0May 31, 2017Initial release.


Download
https://mega.nz/#!Z80mCKIQ!zAu5TUoycYvwVaW1tvR_iFgvhARDkwkFvLmC-RB2msk


Again: This patch would not exist without XSEED's translation. Please buy the original game to support them: [Steam] [GOG] [Humble]. (Especially if you want Zero/Ao no Kiseki to come to the west like us!)
 
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Skaidus

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Good luck with new quests, the ones which was not on psp ;)
Thanks!

--------------------- MERGED ---------------------------

Another question

The game is fully patched? I mean, I have started the game and I see that settings are on japanese (from the menu in new game,load,etc)
 
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jimkage

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There isnt much to cover about the new quests in Zero Evo also they are not even fully voiced scripts so it's kind of meh.

1 - It's a battle between the bakers so you need to give them ingredients.
2 - You have to search St. Ursula's missing sleepy-head doctor Ashram.
3 - For some reason Mishy mascot in Mishelam is running amok so you go after him he bumps into Tio and she's astonished to meet Mishy.
4 - The girl in the restaurant in Mains is kinda reaching her breaking point she's always stressed and angry you make Tio wear cat costume to ease her stress a little.
5 - A second lecture in Sunday School.

That's a very shabby rundown of the new quests in Zero.
 

moonblood666

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Good luck with new quests, the ones which was not on psp ;)

Supposedly the English game is fully beatable (confirmed by two useres alread who have beaten it without problems), just the Evo only sidequests arent't translated. Overall this is a small price to pay for the superior version.
 

the database

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Thanks!

--------------------- MERGED ---------------------------

Another question

The game is fully patched? I mean, I have started the game and I see that settings are on japanese (from the menu in new game,load,etc)

Yes, this is a full patch.

If system text is still in Japanese then you should make sure you patched the eboot.bin correctly.
 

jimkage

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Supposedly the English game is fully beatable (confirmed by two useres alread who have beaten it without problems), just the Evo only sidequests arent't translated. Overall this is a small price to pay for the superior version.

About Zero current translation it's fine for what it is, it was the first effort on fans translating the series but it's far from the ideal script however a can tolerate a whole lot more a leaked fan translation than Nisa's take on Ys VIII for an official release the previous and current script is way too shabby.
About Evo games Zero/Ao are far from being superior in any way the extra quests doesn't add anything to the main story so Chinese version with Evo voice patch, higher resolution assets and unlocked frame rate patch are way better than these ports.
Sora trilogy I think it can be said it's superior from the original games since there's a lot that has been added like Field Attacks, Fast-Forward, Auto-Battle, you can re-read past dialogues, tweaks to the characters crafts and s-crafts, new animation portraits, extra-bosses and of course fully voiced main story and subquests.
 
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moonblood666

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About Zero current translation it's fine for what it is, it was the first effort on fans translating the series but it's far from the ideal script however a can tolerate a whole lot more a leaked fan translation than Nisa's take on Ys VIII for an official release the previous and current script is way too shabby.
About Evo games Zero/Ao are far from being superior in any way the extra quests doesn't add anything to the main story so Chinese version with Evo voice patch, higher resolution assets and unlocked frame rate patch are way better than these ports.
Sora trilogy I think it can be said it's superior from the original games since there's a lot that has been added like Field Attacks, Fast-Forward, Auto-Battle, you can re-read past dialogues, tweaks to the characters crafts and s-crafts, new animation portraits, extra-bosses and of course fully voiced main story and subquests.
It depends... For me personally the animated character portraits and the voice acting are something i don't want to miss anymore. Even playing the PC games with the voice patches gets me into "uncanny valley" territory as i instantly notice that the portraits are static. And I'd say espcially with Sora no Kiseki Evo the portrait animation is excellent, only rivaled by Persona 5 character portrait animations. It definitely adds a lot to the overall experience and I wholeheartedly say that the Sora Evo versions are the definitive ones. Also the UI design is much more in line with the rest of the series, which is also a plus in my books. The only thing about the Sora Evo games i absolutely hate is the unfitting visual novel esque CG art slapped onto certain scenes, sometimes even being disrespectful to the characters and depicting them in fanservicy poses (https://farm1.staticflickr.com/463/18575045039_08160e2ee0_b.jpg).
 
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moonblood666

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I have a question to the modding team: Say how did you open those ._dt files? It would be really nice if you could help me on this one. It's not about Sora Evo actually, but Zero Evo...
 

uyjulian

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I have a question to the modding team: Say how did you open those ._dt files? It would be really nice if you could help me on this one. It's not about Sora Evo actually, but Zero Evo...
Use a hex editor, you should be able to figure out how the structures are made. It's going to be 16 bit integers in Zero and 32 bit integers in Ao.
 

moonblood666

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This is rather an idea i have for my 3rd playthrough of the games:

There is one thing that really ruined many scenes for me and that would be the horrible visual novel esque CG art slammed onto the screen, that sometimes downright disrespects a character through fanservice (example: Sora FC - i'll admit this is the absolutely worst and downright disgusting fanservicy example). Would it be somehow possible to remove those without breaking the game?
 
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shonosuke

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This is rather an idea i have for my 3rd playthrough of the games:

There is one thing that really ruined many scenes for me and that would be the horrible visual novel esque CG art slammed onto the screen, that sometimes downright disrespects a character through fanservice (example: Sora FC - i'll admit this is the absolutely worst and downright disgusting fanservicy example). Would it be somehow possible to remove those without breaking the game?

You sure whine and complain a lot, maybe you shouldn't be so overly sensitive? things like these are pretty common in Japanese media. Maybe these games aren't for you if you even want certain scenes censored because you cant handle them
 

moonblood666

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You sure whine and complain a lot, maybe you shouldn't be so overly sensitive? things like these are pretty common in Japanese media. Maybe these games aren't for you if you even want certain scenes censored because you cant handle them
Well, the original didn't sexualize/degrade Estelle in the slightest, so why should i be OK with the change. I'm not playing a garbage eroge, I'm playing a Trails game. And it's not just about the fan service. Admittedly most CG art is actually not fanservicy at all... But it looks just bad being slapped onto a much more appealing in game cutscene. I just asked if I could somehow remove that stuff for successive playthroughs.
 
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Burai-ha

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Well, the original didn't sexualize/degrade Estelle in the slightest, so why should i be OK with the change. I'm not playing a garbage eroge, I'm playing a Trails game. And it's not just about the fan service. Admittedly most CG art is actually not fanservicy at all... But it looks just bad being slapped onto a much more appealing in game cutscene. I just asked if I could somehow remove that stuff for successive playthroughs.

The scene was present in the original and the lines were exactly the same. The CG just depicts what was already there.
 
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moonblood666

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The CG just depicts what was already there.
But that's my problem. There is nothing sexualized or obscene about cute chibi sprites. The CG feels like a "sex sells" cash in. I have no problems with onsen (hot springs) scenes and i actually enjoyed those in Cold Steel and Tokyo Xanadu. But something about the CG art reminds me of cheap eroge crap. In general, i just don't like the CG art... Not just from a fanservice perspective. It's the only thing about the Evo games i dislike, the only thing. Other than that i think the Evo versions are the definitive versions.

That's why I'm curious if it would be possible to remove those CG images without the game breaking. I really want to see sprite Estelle feed sprite Joshua (FC) again.^^
 
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Stepperer

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Oh my god.....

Well if you are THAT.... zealous, I can suggest finding CG image file and photoshop it into plain black color. As long sa you maintain compression method, this will work
 

moonblood666

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Oh my god.....

Well if you are THAT.... zealous, I can suggest finding CG image file and photoshop it into plain black color. As long sa you maintain compression method, this will work
But wouldn't the CG art be replaced with the black image and therefore fill the entire screen with a black solid color? See, I just want to see the original scene that is basically covered by these ugly 2D images. Perhaps it could be scaled to be only 1x1 pixels large to not be seen in game, but to be still recognizable by the program code as the CG picture to not cause an exception.
 
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