I made it work. Thanks to everyone
I tried that Black Tiger arcade-to-GBA rom converter you linked from Zophar's (BlackTiger02Bin.zip). The readme states that sound, text color, and screenflip are missing. Also, it states that it's an emulator for just that game.
The MAME roms I tried were:
- blktiger.zip (330 KB - 4AC520C5) found at that hustler site.
-
- bd.6k
- bd01.8j
- bd02.9j
- bd03.11k
- bd-04.9e
- bd04.11l
- bd-05.10e
- bd-06.1l
- bd-07.4a
- bd-08.5a
- bd-09.8a
- bd-10.9a
- bd-11.4b
- bd-12.5b
- bd-13.8b
- bd-14.9b
- bd-15.2n
- bdu-01a.5e
- bdu-02a.6e
- bdu-03a.8e
-
- blkdrgon.zip (203 KB - ED51F4CD) found at that free site.
-
- blkdrgon.2n
- blkdrgon.4b
- blkdrgon.5b
- blkdrgon.5e
- blkdrgon.6e
- blkdrgon.8b
- blkdrgon.8e
- blkdrgon.9b
- blkdrgon.9e
- blkdrgon.10e
-
***
Game Boy Advance Virtual Console Injection
Both NSUI Beta 27 and Ultimate GBA VC Injector v1.6b will produce usable *.cia.
- New Super Ultimate Injector settings:
- Injection method: GBA Virtual Console
- Rom save type: Unknown
- Ultimate GBA VC Injector settings:
- ROM Size: 4MB (32 mbit)
- Save Type: SRAM, FRAM (128 Kbit)
- Step 4. VC parameters
- SRAM patch: Apply 1 time(s)
Also, I'm not certain how the save function works for the scoreboard. The readme.txt mentions "8kByte/64kbit SRAM".
***
mGBA v0.7-b1 emulator
On my n3DSXL, the game runs inconsistently in FPS. The sound doesn't work as expected, and there are frame refresh jitters.
Actually, what's surprising is that Black Tiger/Dragon runs at all if one thinks about it in the grand scheme:
- Arcade MAME (native) → Black Tiger (MAME-to-GBA) emulator-to-rom container → mGBA emulator (on a n3DSXL).
***
RetroArch 3DS v1.7.5 (emulator)
- Tested with the *.3dsx version.
- Load Core: Arcade (MAME 2000)
Repacking the roms
- Using 7-Zip or WinRAR, unpack all the individual files within either blkdrgon.zip or blktiger.zip.
- Re-archive the files using Compression Level (7-Zip) or Compression method (WinRAR) as Store.
Last edited by TurdPooCharger,